SLASH'EM battles on to 0.0.7E7F1
SLASH'EM battles on to 0.0.7E7F1
Development Info - posted by Fez on Tue 5 July 2005, 20:30:59
Tags: SLASHSLASH'EM, the enhanced Nethack variant, has been updated to version 0.0.7E7F1. Here's some of the changes listed for this version:
SLASH'EM is a decent roguelike or dungeon crawler and it is possible to play it in several graphic modes - ASCII, overhead tiles and isometric tile views, so you don't need to put up with ASCII graphics to enjoy it. It's also available for you fruity types who still use Macs, OS/2 or Linux.
- Fixed bug 1155634: charm spell or command undead spell invoke genocide
- Fixed incorrect #ifdef resulting in compilation failure on ANSI only DOS builds
- Fixed bug 1193070: Engraving with a wand of draining keeps illiterate conduct
- Fixed bug 924811: Fire vampires leave corpses
- Fixed bug 1028948: casting stone to flesh on a gargoyle
- Fixed bug 1213881: Lieutenants lack Firearms
- Fixed bug 1212903: Int and Wis stats not correct
- Fixed bug 1175912: Deity-gifted pets should not attack like aligned unicorns
- Fixed bug 1205563: suppress_alert still says NetHack
- Fixed bug 1157414: Do not "loose" faith
- Fixed bug 1197822: necromancer zombie's hp
- Fixed bug 1185759: Shopkeeper "looks at corpse" through wall
SLASH'EM is a decent roguelike or dungeon crawler and it is possible to play it in several graphic modes - ASCII, overhead tiles and isometric tile views, so you don't need to put up with ASCII graphics to enjoy it. It's also available for you fruity types who still use Macs, OS/2 or Linux.