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Gearhead 2 taunts up v.220

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Gearhead 2 taunts up v.220

Development Info - posted by Saint_Proverbius on Sat 18 February 2006, 20:38:51

Tags: Gearhead 2

Gearhead 2 is now at version .22 as the stompy robot rogue-like sequel marches closer and closer to being fully playable. Here's a list of the changes:
  • Express delivery now works with GH2 adventure structure (services.pp)
  • Added Cesena Spinner (ATLAS_L5Region.txt)

    This is a major industrial spinner, and also home to
    the Silver Knights headquarters.
  • Repair Fuel now gets extended description (description.pp)
  • IsArchEnemy, IsArchAlly now checks faction heirarchy (interact.pp)
  • Select target menu now alphakeyed (targetui.pp)
  • Fixed possible bug with character armor and cyberware (action.pp)

    This bug has been fixed in GH1 as well.
  • Vitality skill increases damage capacity of limbs (ghmodule.pp)
  • NPCs with the right skills also do verbal attacks (aibrain.pp)
  • Speaking with an enemy results in a verbal attack (arenacfe.pp)
  • >Added Taunt, Acrobatics skills (ghchars.pp)
  • Added Enraged, Flummoxed status conditions (ghweapon.pp)
  • A surrendered gear that takes damage will un-surrender (action.pp)
  • Surrendered NPCs not normally selected as targets (targetui.pp)
  • All monsters now marked with "ANIMAL" job (wmonster.pp)
  • NPCs may surrender if stamina depleted (aibrain.pp)
  • Smartbump won't attack surrendered enemies (pcaction.pp)
  • Added NonLethal attack attribute (ghweapon.pp)
  • Damage unit combined with gearutil (gearutil.pp)
  • External armor gears may contain stat bonuses (ghguard.pp)
  • Fixed bug with cost of overstuffed modules (gearutil.pp)
  • External armor now gets more space to install things (gearutil.pp)
  • High scale items basic price increased (gearutil.pp)
  • Mecha cost only reduced by MV/TR, never increased (gearutil.pp)
  • Modified the cost of modules and armor (ghmodule.pp)
  • Added Hardened intrinsic (ghintrinsic.pp)
  • PC will only use appropriate mecha in town (arenaplay.pp)
  • PCs marooned in space should be rescued (pcaction.pp)
  • Hopefully fixed Linux startup and texture loading
    bugs (glgfx.pp)
  • SmartAttack will give up after a short time (pcaction.pp)
  • PC resurrection doesn't clear perminant injuries (skilluse.pp)
Nonlethal weapons are on par with nonalcoholic beer. The big problem with nonlethal combat in CRPGs is modelling the behavior of the people after they wake up. It's kind of hard to make the reaction from a nonlethal encounter both generic and close enough to suspend disbelief.

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