Gearhead 2 generates v.230
Gearhead 2 generates v.230
Development Info - posted by Saint_Proverbius on Wed 15 March 2006, 19:45:09
Tags: Gearhead 2Gearhead 2 has now updated to version .230 of the stompy robot rogue-like sequel. Here's the huge list of updates:
w00t! ph4t l3wt!
- A bunch of new components for the core story added including some new introduction components based on the PC's job.
- Minimum MPV for AddTeamForces is 300,000 (wmonster.pp)
- Ammo name no longer pluralized (ghweapon.pp)
- Fixed problem with ASCII world map renderer (vidmap.pp)
- Shuttle service now handles wrapping world maps correctly (services.pp)
- Space maps start entirely revealed (randmaps.pp)
- Space maps don't have fixed coordinates (arenaplay.pp)
This is one of the exciting changes. If all the mecha in the scene move away from an edge, the map shifts to center them. So in essence, space encounters no longer have defined boundaries, but are instead defined by the relative positions of the combatants.
- Improved ThisItemWasSelected menu (backpack.pp)
- Added Tung Nguyen's quickfire patch (pcaction.pp)
- Fixed a bug in rumor generator (interact.pp)
- Added unique scene content (randmaps.pp)
This is another exciting change. Unique scene content works just like random scene content except that once it's used it will never be used again in a single adventure. Right now there's only one piece of unique scene content but I'll be adding more.
- Added list of unique artifacts (playwright.pp)
Yet another somewhat exciting change. The game now has a set of unique artifacts that may be selected by plots and scene content. This is used by the treasure map component, so that now the artifact the treasure map leads to is randomly selected.
- Changed the StringMatchWeight algorithm (texutil.pp)
- Fixed a bug in the cave map generator (randmaps.pp)
- Removed the backpack double description (backpack.pp)
- All NPC xdesc traits now in quotes (interact.pp)
- Reduced chance of personality trait and scene faction rumors (interact.pp)
w00t! ph4t l3wt!