Gearhead 2 plots up version .240
Gearhead 2 plots up version .240
Development Info - posted by Saint_Proverbius on Fri 14 April 2006, 09:17:21
Tags: Gearhead 2Gearhead 2 has reached Version .240 of the megarobot roguelike. Apparently Mr. Hewitt's been busy plotting. Here's the list of changes:
- TargetUI will now show module and other info (targetui.pp)
So, you can get the module display for opponents in ASCII now. - Fixed a serious bug with metascene element search (playwright.pp)
The serious bug was that it didn't work at all. When a metascene was requested the game would always create a new entry point rather than selecting one of the existing ones. - Characters used by remnants won't be selected for other plots/stories (narrative.pp)
- Fixed bug in core story palette definitions (series/corestorystub.txt)
The enemy faction element wasn't working. - Removed the mission-giver xxran palette entry (narrative.pp)
Also, I've done quite a bit of editing to the core story components. Several near-identical components have been combined. Persona fragments are used to individualize the different cases. - GSkillLevel will now select a renown-appropriate mecha (arenascript.pp)
So, there's no chance that your first duel opponent will be piloting a Chimentero... - Added !Okay search criteria (playwright.pp)
Two elements are !Okay if they aren't enemies of one another. - Added xxran story debug option (ui4gh.pp)
Right now all it does is report if a state is encountered in the core story for which there exists fewer than five components. - Plot/Story Element IDs stored as NAtts rather than stats (narrative.pp)