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Gearhead 2 plots up version .240

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Gearhead 2 plots up version .240

Development Info - posted by Saint_Proverbius on Fri 14 April 2006, 09:17:21

Tags: Gearhead 2

Gearhead 2 has reached Version .240 of the megarobot roguelike. Apparently Mr. Hewitt's been busy plotting. Here's the list of changes:
  • TargetUI will now show module and other info (targetui.pp)
    So, you can get the module display for opponents in ASCII now.
  • Fixed a serious bug with metascene element search (playwright.pp)
    The serious bug was that it didn't work at all. When a metascene was requested the game would always create a new entry point rather than selecting one of the existing ones.
  • Characters used by remnants won't be selected for other plots/stories (narrative.pp)
  • Fixed bug in core story palette definitions (series/corestorystub.txt)
    The enemy faction element wasn't working.
  • Removed the mission-giver xxran palette entry (narrative.pp)
    Also, I've done quite a bit of editing to the core story components. Several near-identical components have been combined. Persona fragments are used to individualize the different cases.
  • GSkillLevel will now select a renown-appropriate mecha (arenascript.pp)
    So, there's no chance that your first duel opponent will be piloting a Chimentero...
  • Added !Okay search criteria (playwright.pp)
    Two elements are !Okay if they aren't enemies of one another.
  • Added xxran story debug option (ui4gh.pp)
    Right now all it does is report if a state is encountered in the core story for which there exists fewer than five components.
  • Plot/Story Element IDs stored as NAtts rather than stats (narrative.pp)
That arena thing is an example of level scaling design done right. It's a controlled environment for combat so it makes sense. It's also based on your reputation rather than level.

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