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GearHead 2 climbs up to v0.403 and 0.404

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GearHead 2 climbs up to v0.403 and 0.404

Development Info - posted by Role-Player on Fri 24 November 2006, 01:12:02

Tags: Gearhead 2; Joseph Hewitt

GearHead 2, Joseph Hewitt's great mecha roguelike, has been updated to v.0404. According to <a href=http://gearhead.chaosforge.org/forum/index.php?action=vthread&forum=1&topic=181>this post[/url] on the project's forum, the game has been recently brought up to version v.403:


I've just uploaded GH2v0.403 to gearhead.roguelikedevelopment.org. Here's the list of changes:

- Quests may have any kind of gear as key item (navigate.pp)
- Arena pilots, mecha menus retain menu pos (gh2arena.pp)
- Fixed Load Arena Unit menu (gh2arena.pp)

- Added target speed compensation targeting software (ghsensor.pp)
Normally when firing at a fast-moving target, you get a penalty to your attack roll. With this software, that penalty is offset by the software rank. This is an automatic effect which does not cost MP to use. It's about half as expensive as TR-improving software.

- Rotation angle should be correct when entering scene (glmap.pp)
- Fixed experience bug with called shots (effects.pp)
- Factionless teams get locally available mecha (wmonster.pp)
- Having extra leg points gives MV bonus while walking (gearutil.pp)
- Removed unused PERMA persona functionality (playwright.pp)

- Reduced the Spot Weakness minimum target (effects.pp)
Spot Weakness was still balanced for GH1, which used a different step rolling system.

- Large Sensors and ECM units take extra slots (ghsensor.pp)

- Slot information shown in browser info display (glinfo.pp)
Only for graphical mode yet, sorry.

- Added Innovation talent (ghchars.pp)
Innovation allows any part to be overstuffed by up to 5 points. The difficulcy number for overstuffing rises considerably, though.

- Mecha Engineering reworked (backpack.pp)
I think I've gone over the major changes before, but just to recap: overstuffing is mostly prohibites, no more "you fail to extract/install part" events, may make parts heavier by extract/install, it costs money to install things.

- Combat props may attack enemies (aibrain.pp)
There are turrets in the "destroy the base" mission, not much else.

- Improved Equip Item display (backpack.pp)
- Can access inventory from ArenaHQ (gh2arena.pp)
- Backpack now supports custom redraw procedures (backpack.pp)


But a small refresh rate problem has been detected and Joseph has already uploaded v0.404, which features the following changes:


- Added minimal screen refresh config option (ui4gh.pp)
All this does is keep the screen from updating while the PC isn't pressing buttons. If it's the complete redraw that's causing the speed problem, this should take care of it. Hopefully.

- Added \Item message formatting command (arenascript.pp)​

He also goes a bit into TEH FUTCHOR:


The next change will be the addition of tilesets. There are two mecha, the Puma (GH1 Solar Navy design) and the Crown (brand new Silver Knights design) that would have been included in this release but I don't have their images completed yet.

The next change to arena mode will be the addition of faction contracts, then more missions. For RPG mode, I may go back to the way I did things in GH1 and start working on "sustainable adventure". In any case it's time to take the new features that haven't really been added to RPG mode yet and do something with them.​

Faction contracts sound spiffy. I can't wish enough luck to Joseph's project. Keep up the good work.

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