Silverfall interview at GameZone
Silverfall interview at GameZone
Interview - posted by Vault Dweller on Thu 8 February 2007, 16:43:06
Tags: SilverfallGameZone has posted a Silverfall interview, a "memorable hack-and-slash action adventure". Here is a summary:
Silverfall is above all a hack-and-slash game, which includes a heavy dose of action, a complex progression system, and as usual, numerous items to collect during the game.
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There are four playable races in Silverfall: Humans, Elves, Trolls and Goblins.
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There are three skill trees available to players: one for combat, one for magic — both of which are available to all players — and a third, which contains skills specific to the nature or science paths or to specific races. The combat tree contains three branches: melee, long-range and technique; and the magic tree allows players to focus on light magic, black magic or element magic. In all, there are more than 130 skills that will allow players to truly develop a uniquely skilled character.
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As mentioned earlier, we really wanted to appeal to fans of both hack-and-slash games and traditional, plot-driven RPGs. In any good story-driven RPG, players expect a wealth of side quests, and we’ve made sure that Silverfall features plenty of those.
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The decision to go with the science vs. nature theme was not only made for aesthetic reasons, but also to present a unique gameplay mechanic. The player’s decisions and actions related to the nature vs. science conflict will not only shape the character as he progresses in levels and skills, but also the world itself. The city of Silverfall will shift to the player’s alignment, quests will become available to characters on a specific path, and companions will have their own dispositions to nature or science.
Overall, the freedom given to the player in the development of their character really sets the game apart from other RPGs. We haven’t confined players to set-in-stone classes; they’re free to develop the character they want to play.Awesome?
Silverfall is above all a hack-and-slash game, which includes a heavy dose of action, a complex progression system, and as usual, numerous items to collect during the game.
...
There are four playable races in Silverfall: Humans, Elves, Trolls and Goblins.
...
There are three skill trees available to players: one for combat, one for magic — both of which are available to all players — and a third, which contains skills specific to the nature or science paths or to specific races. The combat tree contains three branches: melee, long-range and technique; and the magic tree allows players to focus on light magic, black magic or element magic. In all, there are more than 130 skills that will allow players to truly develop a uniquely skilled character.
...
As mentioned earlier, we really wanted to appeal to fans of both hack-and-slash games and traditional, plot-driven RPGs. In any good story-driven RPG, players expect a wealth of side quests, and we’ve made sure that Silverfall features plenty of those.
...
The decision to go with the science vs. nature theme was not only made for aesthetic reasons, but also to present a unique gameplay mechanic. The player’s decisions and actions related to the nature vs. science conflict will not only shape the character as he progresses in levels and skills, but also the world itself. The city of Silverfall will shift to the player’s alignment, quests will become available to characters on a specific path, and companions will have their own dispositions to nature or science.
Overall, the freedom given to the player in the development of their character really sets the game apart from other RPGs. We haven’t confined players to set-in-stone classes; they’re free to develop the character they want to play.