Silverfall preview at UGO
Silverfall preview at UGO
Preview - posted by Vault Dweller on Wed 14 February 2007, 19:30:10
Tags: SilverfallUGO had a chance to play a Silverfall's preview build, posting their lacking-any-details and pretty much useless impressions <a href=http://www.ugo.com/ugo/html/article/?id=16725§ionId=2>right here[/url]:
Although you'll start by creating your own character (race and class), the tutorial section that follows actually puts you in control of a powerful wizard as he valiantly yet fruitlessly works to save the city of Silverfall from an undead (the face of evil in this game) invasion. You won't take control of your created hero - who turns out to be the lost wizard's apprentice - until immediately after this section, as the town's refugees try to reorganize in the nearby swamps. The character creation process is a simplified version of what we've come to expect from other RPG titles, and it works well enough for a game like this. For those unfamiliar with Diablo or its successors, you interact with the world by simply clicking your mouse pointer on different parts of the environment. It works as well in Silverfall as it has in similar titles, so enjoying the experience really comes down to whether or not you like this style of play.How unexciting.
Although you'll start by creating your own character (race and class), the tutorial section that follows actually puts you in control of a powerful wizard as he valiantly yet fruitlessly works to save the city of Silverfall from an undead (the face of evil in this game) invasion. You won't take control of your created hero - who turns out to be the lost wizard's apprentice - until immediately after this section, as the town's refugees try to reorganize in the nearby swamps. The character creation process is a simplified version of what we've come to expect from other RPG titles, and it works well enough for a game like this. For those unfamiliar with Diablo or its successors, you interact with the world by simply clicking your mouse pointer on different parts of the environment. It works as well in Silverfall as it has in similar titles, so enjoying the experience really comes down to whether or not you like this style of play.