Synaesthesia revealed
Synaesthesia revealed
Development Info - posted by Elwro on Mon 28 January 2008, 10:15:54
Tags: SynaesthesiaOur own Section8 presents a new project of his, a horror-themed RPG styled as a graphic novel!
What is Synaesthesia? It's a tl;dr word that makes for a cumbersome game title that will inevitably be colloquialised into something much shorter. Literally, it's a condition where your senses get their wires crossed, with effects ranging from perceiving letters or numbers as colours, to being able to taste or see music. It's a common theme throughout the game itself, and marries with the interface to form a numberless RPG, with colours and shapes taking their place.
So how best to talk about it? Answer questions nobody has even asked yet!
What is the game?
Synaesthesia is a horror-themed RPG focused on an ensemble cast and the evolution of a narrative created through the player's actions and the supporting cast's reactions. It's Lost meets Silent Hill, with thirteen strangers imprisoned inside a twisted nightmare world, and relying on each other to survive and possibly escape. The game is presented as a digital graphic novel, and focuses only on significant/enjoyable content, keeping downtime "out of frame"Read the whole announcement here. We also have a new subforum for the game.
The concept of a horror game featuring synaesthesia certainly has a big potential. Just consider hearing the tubgirl.
What is Synaesthesia? It's a tl;dr word that makes for a cumbersome game title that will inevitably be colloquialised into something much shorter. Literally, it's a condition where your senses get their wires crossed, with effects ranging from perceiving letters or numbers as colours, to being able to taste or see music. It's a common theme throughout the game itself, and marries with the interface to form a numberless RPG, with colours and shapes taking their place.
So how best to talk about it? Answer questions nobody has even asked yet!
What is the game?
Synaesthesia is a horror-themed RPG focused on an ensemble cast and the evolution of a narrative created through the player's actions and the supporting cast's reactions. It's Lost meets Silent Hill, with thirteen strangers imprisoned inside a twisted nightmare world, and relying on each other to survive and possibly escape. The game is presented as a digital graphic novel, and focuses only on significant/enjoyable content, keeping downtime "out of frame"
The concept of a horror game featuring synaesthesia certainly has a big potential. Just consider hearing the tubgirl.