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Rise of the Argonauts Preview

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Rise of the Argonauts Preview

Preview - posted by JarlFrank on Wed 30 April 2008, 21:55:41

Tags: Codemasters; Rise of the Argonauts

Gamespot previewed the upcoming RPG Rise of the Argonauts here.


The mythology of the ancient world is a rich source of fantastic stories, and a fantastic story is a great start for a role-playing game. The story of Jason and the golden fleece is the basis of Rise of the Argonauts, the upcoming action RPG from Codemasters and Liquid Entertainment. The game will retell this classic tale with heavy-duty action game elements and an emphasis on storytelling and choices with consequences. We had an opportunity to take an updated look at the game and have much to report.​

A stroy with choice and consequence? That does sound interesting. But after Bethesda made "CHOICE AND CONSAHQUENCE" the new buzzword for Fallout 3, it could just be that those guys are jumping on the bandwagon.


We had a chance to see a few of the game's early areas in action, including the island of Mycenae, which is ruled by Jason's embittered father-in-law. Apparently, Jason's journey will take place across multiple well-known Greek kingdoms, which he can approach in any order, though Mycenae seems to have a good mix of role-playing and action elements. The denizens of the island loved their princess, and they blame Jason for her death--you'll see people on the street spit on him while dogs growl angrily. Liquid Entertainment's Charley Price explains that each area will have a different theme and inhabitants that will act differently toward Jason and his crew.​

NPCs in different places reacting differently to your character? That's nice, but I hope it won't just be a scripted reaction for specific areas, but much rather depending on your deeds. Like, help the people of that kingdom out, and they react better to you than before.


In the streets of Mycenae, we had our first encounter with some Ionian thugs who had little respect for royalty and were itching to pick a fight. This gave us a chance to see the game's dialogue system, which generally offers four dialogue options in most conversations, each one assigned to one of four gods that Jason can follow: Athena, the goddess of wisdom, whose attitude is reasonable; Ares, the god of war, who tends to be more belligerent; Hermes, the god of trickery, who tends to be more deceitful; and Apollo, the god of the sun, who tends to be more sympathetic. Your devotion to each of these gods will define how Jason develops as a character;​

Sounds interesting enough, and the setting is still fresh. Haven't had an Ancient RPG for quite some time [except Titan Quest, which was a Diablo clone].

Spotted at: Gamespot

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