Releasing a shoddy game didn't work for Hellgate: London
Releasing a shoddy game didn't work for Hellgate: London
Interview - posted by DarkUnderlord on Mon 25 August 2008, 12:52:38
Tags: Hellgate: LondonGamaSutra have explored why Hellgate: London failed and what lead to the closing of the development studio that made it:
David DeMartini of co-publisher EA Partners has discussed the game's failure, saying EA had staff "actively working" on the title and suggesting that the game "lost the fanbase" by the time it improved sufficiently post-release.
"It was strictly an issue of the gameplay and game quality needing to be higher at the start. Unfortunately, Flagship was in a situation where they weren't in a position to hold the game any longer, and the situation kind of took over."
Finally, DeMartini offered a tribute to the creators at Flagship who labored long and hard on the project:
"The guys who worked on it spent thousands of hours trying to make that concept work, and sometimes we just don't see something. Sometimes, we just didn't take enough time. Sometimes, things don't work out the way you expect."The motto of the story: Get it right the first time.
David DeMartini of co-publisher EA Partners has discussed the game's failure, saying EA had staff "actively working" on the title and suggesting that the game "lost the fanbase" by the time it improved sufficiently post-release.
"It was strictly an issue of the gameplay and game quality needing to be higher at the start. Unfortunately, Flagship was in a situation where they weren't in a position to hold the game any longer, and the situation kind of took over."
Finally, DeMartini offered a tribute to the creators at Flagship who labored long and hard on the project:
"The guys who worked on it spent thousands of hours trying to make that concept work, and sometimes we just don't see something. Sometimes, we just didn't take enough time. Sometimes, things don't work out the way you expect."
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