Shelter gameplay video
Shelter gameplay video
Game News - posted by DarkUnderlord on Fri 21 November 2008, 02:24:23
Tags: ShelterShihonage has sent an update about Shelter, an RPG indie game type thing he and a few other people are working on. They've just released a new gameplay video on YouTube (yes, they're using Fallout: Tactics' graphics). If you don't know about Shelter, you can find out more about the project on their website:
* Non-lethal combat allows you to dominate enemies without killing them, and trade your belongings for your life.
* A large living world with inhabitants that go on about their agendas in real-time; they fight, steal, and use their skills.
* Innovative combat system with inertia, throws, stances, and body part targeting.
* A new breed of choice & consequence mechanics, allowing complete freedom without non-sensical reactions from the world. When a man cuts himself shaving, and his house burns down, he won't be standing asking you for a bandaid.
* Dynamic dialogue driven by player's previous actions in the world.
* No black & white judgements - losing a "quest" can mean gaining access to other opportunities. Your quest, in fact, may be to "lose" someone else's quests.
* NPCs with varying "life paths" which intersect with each other and the Player's, and change accordingly.
* Dynamic text descriptions accurately reflect state of the world's inhabitants and key objects.
* Dynamic weather system simulated across the entire world, which has a variety of effects on its inhabitants. A sudden earthquake may save you from a losing battle !Earthquake hits you in the ass and thigh for +1 damage.
Thanks Shihonage!
* Non-lethal combat allows you to dominate enemies without killing them, and trade your belongings for your life.
* A large living world with inhabitants that go on about their agendas in real-time; they fight, steal, and use their skills.
* Innovative combat system with inertia, throws, stances, and body part targeting.
* A new breed of choice & consequence mechanics, allowing complete freedom without non-sensical reactions from the world. When a man cuts himself shaving, and his house burns down, he won't be standing asking you for a bandaid.
* Dynamic dialogue driven by player's previous actions in the world.
* No black & white judgements - losing a "quest" can mean gaining access to other opportunities. Your quest, in fact, may be to "lose" someone else's quests.
* NPCs with varying "life paths" which intersect with each other and the Player's, and change accordingly.
* Dynamic text descriptions accurately reflect state of the world's inhabitants and key objects.
* Dynamic weather system simulated across the entire world, which has a variety of effects on its inhabitants. A sudden earthquake may save you from a losing battle !
Thanks Shihonage!