DoubleBear Dev update
DoubleBear Dev update
Development Info - posted by VentilatorOfDoom on Tue 2 March 2010, 23:34:28
Tags: DoubleBear ProductionsBrian Mitsoda continues his design updates.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This week, I wanted to clear up some confusion about the engine for ZRPG. We’re reusing/modifying a lot of the code used to make AoD, although our actual engine is Torque 3D. Torque 3D gives a significant boost to graphical capability and effects. AoD uses an older version of Torque (TGE) and their code is currently being ported over to the new engine for our game. All our models, props, animations, and other bells and whistles are being created for the new engine. We released an in-engine screenshot in December to give people an idea of the visual quality of the game. Some of our artists will be dropping in to introduce themselves and show off some of their work in an upcoming update.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This week, I wanted to clear up some confusion about the engine for ZRPG. We’re reusing/modifying a lot of the code used to make AoD, although our actual engine is Torque 3D. Torque 3D gives a significant boost to graphical capability and effects. AoD uses an older version of Torque (TGE) and their code is currently being ported over to the new engine for our game. All our models, props, animations, and other bells and whistles are being created for the new engine. We released an in-engine screenshot in December to give people an idea of the visual quality of the game. Some of our artists will be dropping in to introduce themselves and show off some of their work in an upcoming update.