GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Roguelike Updates - GearHead 2, Powder

Click here and disable ads!

Roguelike Updates - GearHead 2, Powder

Development Info - posted by Jason on Mon 26 April 2010, 18:01:30

Tags: Gearhead 2

Joseph Hewitt's mechatastic roguelike GearHead 2 has made it to v0.625.

  • Enemy mecha will now be deployed in coherent units, rather than just a random grab-bag of designs.
    Added a personadex so you can examine the characters your PC knows.
    Lancemate Awareness skill now works on outdoors maps.
    Initiative has been toned down; most characters now move faster.
    Several Lancemate quit/join bugs fixed.
    Upper level monsters are better at dodging.
    Several new mecha added, including the Chameleon variants from GH1.
Not content with dominating Windows, Linux, Mac OS X, GBA, and NDS, Jeff Lait moved Powder over to the abomination known as the iPhone.

You will note that the iPhone version is different in another significant fashion: to enable the wizard codes and access the last ten levels, you need to use the in-app purchase to upgrade. In the case of the wizard codes, this is no different from other platforms where these are the reward for those who donate. As for the level lock? Since many players can spend months trying to get to level 15, let alone past it, I don't consider the second aspect something that makes this crippleware.​
Can horse armor be far behind?

There are 2 comments on Roguelike Updates - GearHead 2, Powder

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.044371843338013 seconds