Roguelike Updates - GearHead 2, Powder
Roguelike Updates - GearHead 2, Powder
Development Info - posted by Jason on Mon 26 April 2010, 18:01:30
Tags: Gearhead 2Joseph Hewitt's mechatastic roguelike GearHead 2 has made it to v0.625.
You will note that the iPhone version is different in another significant fashion: to enable the wizard codes and access the last ten levels, you need to use the in-app purchase to upgrade. In the case of the wizard codes, this is no different from other platforms where these are the reward for those who donate. As for the level lock? Since many players can spend months trying to get to level 15, let alone past it, I don't consider the second aspect something that makes this crippleware.Can horse armor be far behind?
Enemy mecha will now be deployed in coherent units, rather than just a random grab-bag of designs.
Added a personadex so you can examine the characters your PC knows.
Lancemate Awareness skill now works on outdoors maps.
Initiative has been toned down; most characters now move faster.
Several Lancemate quit/join bugs fixed.
Upper level monsters are better at dodging.
Several new mecha added, including the Chameleon variants from GH1.
You will note that the iPhone version is different in another significant fashion: to enable the wizard codes and access the last ten levels, you need to use the in-app purchase to upgrade. In the case of the wizard codes, this is no different from other platforms where these are the reward for those who donate. As for the level lock? Since many players can spend months trying to get to level 15, let alone past it, I don't consider the second aspect something that makes this crippleware.
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