Volourn said:
"Dark Sun"
Exception that proves the rule. Most 'old skool' RPGs didn't know what C&C or role-playing was. They were, by and large, dungeon crawls. Period..
There was a lot more shit in the old days of gaming. This is a fact.
What matters is whether the game was fun or not fun.
And seeing that you played all those shit dungeon crawls quite thoroughly, I can't help but imagine that they were fun for you.
Anyway, seeing the modern era of RPGs, I see only exceptions that prove the rule.
BioWare was a developer of games like Shattered Steel and MDK2 before it got into RPGs. The Tim Cain gang was into developing games like Stonekeep and Starfleet Academy before it got into RPGs.
Maybe as per your standards, they satisfied criteria for RPGs better, but THESE people are what define the RPG genre? People who were never into making RPGs in the first place, and just entered the scene with their own brand of a game, which ended up being labelled as RPGs, while Sir Tech and Strategic Simulations Incorporated, which had a history of developing computer roleplaying games, are to be marginalized and ignored in the face of spontaneously appearing new competitors?
I mean, to give an example, if we have two companies with a history of making automobiles for 20 years, and suddenly, a company comes out with an electronic scootie, do we go up and say, "This is what an automobile should be! This is what an automobile always was. All the previous generations of automobiles weren't even automobiles. They were junk. All the previous generations of automobiles fail, because they did not have the essential features that weren't introduced until two second ago!"?