Carlos' Bitch1
Arcane
..because, to be honest, the game is not delivering much at all.
I have gotten to the 'Rat Caves' in the Brewery, and so far this game has very little to recommend it at all.
The Combat is ridiculously easy, not to mention RTwP.
And the dungeons...oh the dungeons...
Now, don't get me wrong. I love large dungeons, so long as they are well built with plenty of meat to them. This may include devious puzzles, excellent set piece battles and problems to solve. I have encountered none of these in the dungeons on display so far, yet the game enjoys throwing me into dungeons; a lot of corridors, with some nice artwork and so on, smashable barrels(!), and one enemy type per dungeon.
So, be honest with me; is this all the game has to offer?
I enjoyed the character building, and the large amount of skills and so on, yet as we know, a number of these are redundant. I also don't mind having less encounters than the norm for this kind of game, but why couldn't they have been a bit more creative?
This is a game that is screaming out for a decent turn based combat engine, mixed in with some well thought out set-piece battles.
Again, does this game improve substantially in these areas?
Does the sequel (prequel?) improve on these aspects greatly?
I have gotten to the 'Rat Caves' in the Brewery, and so far this game has very little to recommend it at all.
The Combat is ridiculously easy, not to mention RTwP.
And the dungeons...oh the dungeons...
Now, don't get me wrong. I love large dungeons, so long as they are well built with plenty of meat to them. This may include devious puzzles, excellent set piece battles and problems to solve. I have encountered none of these in the dungeons on display so far, yet the game enjoys throwing me into dungeons; a lot of corridors, with some nice artwork and so on, smashable barrels(!), and one enemy type per dungeon.
So, be honest with me; is this all the game has to offer?
I enjoyed the character building, and the large amount of skills and so on, yet as we know, a number of these are redundant. I also don't mind having less encounters than the norm for this kind of game, but why couldn't they have been a bit more creative?
This is a game that is screaming out for a decent turn based combat engine, mixed in with some well thought out set-piece battles.
Again, does this game improve substantially in these areas?
Does the sequel (prequel?) improve on these aspects greatly?