Freelance Henchman
Arcane
sgc_meltdown said:bro you might want to consider moving the survival thing to making shitty food less uneffective for those with the skill instead of this eating less thing and then making good food a lot less available
my recommendations are based on having watched ray mears and les stroud related shows
to be fair you opened this up with injury systems in the first place bro and this is along the same lines
The eat-less thing was the first idea I had, and I'm not really married to it. To be sure the weird counting of 3-packs of food is not very convenient. I guess I could severely increase the amount of HP regenerated from resting with higher Survival instead and just require a single food item per day per character.
villain of the story said:Can we set the amount of food to be consumed per rest with added benefits and hindrances?
Not really no, mostly because I don't know how to make the interface convenient for that. Could possibly use a dialogue though I guess.