- Joined
- Jan 28, 2011
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I do understand that they want to monkey more established art forms, like literature, and base their classification of games on how it's done over there - the emotions the work tries to evoke. However, games aren't novels or movies, and they do involve interactions and mechanics that govern these interactions. At the very least, you should take these into account when attempting to define a genre. Because if you don't, you end up with a bunch of nonsense, where basically any game with an open world or interactive dialogue is a WRPG, and basically anything can be a JRPG. Hell, Alan Wake is a JRPG according to their classification.
I think what they're saying is, if you take only the set of games already widely considered to be "RPGs", what separates the WRPGs from the JRPGs?
I dunno man. You'd be inclined to assume so (because it makes their argument a lot more reasonable), but they do explicitly state that game genres shouldn't be defined based on mechanics, in this video. And that JRPGs and WRPGs should be regarded as completely separate. They barely reference RPG mechanics (and only when talking about tabletop games, in their first video), and when they do, it's mostly to immediately dismiss them (any and all mechanics, in fact) as "surface elements" - they proceed to compare it to an "editing style" in a novel.
I mean, the notion that core gameplay mechanics are "surface elements", and what defines a genre is the emotional response from a player, is basically a high brow version of ME3's Emotional Engagement. And unsurprisingly, EC loves Mass Effect.
Yes, like I said earlier in this thread, I object to their classification of genre according to emotion-laden buzzwords, although I do agree that classification of genre needs to be elaborated upon further than just descriptions of surface game mechanics.