Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
The recent excitement from Legend of Grimrock made me all the more eager to try replay the DM-clones I have already played or try out new ones, once I finish the game.
Even though turn-based Might and Magic or Wizardry are easily superior to their real-time equivalents, I can't help but delight in the fact these games allow you to "cheat" the system by dancing and tangoing around the enemy in the dungeon - so even if you have a flawed party, you can succeed by running in circles. Yes, yes, I know, it's pretty stupid.
Anyway, my question - what are the best in this genre? And otherwise, which of this genre are better than the ones I have played or are more suited to my preferences?
Here are the ones I played and what I thought of them. I am not listing all of them, because the rest I played only superficially.
The game had excellent puzzles, but I did not like the fact that a) characters were pre-chosen and could not be altered, and b) it seems to be a party-less game and didn't allow you to recruit anyone, as far I went in the game. What offers the same as Anvil of Dawn, but with a party from start and customization?
I thought this one was better than Anvil of Dawn in that it you could recruit additional people much sooner than you could in Anvil (assuming it allowed you to do so at all). But it didn't have the complexity of Anvil's dungeons. And you don't start straight off with a party, and you are still in that situation of choosing pre-defined people. More than that, it didn't allow you to choose spells speedily enough, even when enemies were attacking you - a big nuisance. However, the graphics were great. What is just like LoL but without the flaws?
I guess played no more than an hour of the game long ago, and forgot. Is this game good and worth revisiting? I do recall it looked pretty, so that was one point in its favour. Other than that?
Even though turn-based Might and Magic or Wizardry are easily superior to their real-time equivalents, I can't help but delight in the fact these games allow you to "cheat" the system by dancing and tangoing around the enemy in the dungeon - so even if you have a flawed party, you can succeed by running in circles. Yes, yes, I know, it's pretty stupid.
Anyway, my question - what are the best in this genre? And otherwise, which of this genre are better than the ones I have played or are more suited to my preferences?
Here are the ones I played and what I thought of them. I am not listing all of them, because the rest I played only superficially.
The game had excellent puzzles, but I did not like the fact that a) characters were pre-chosen and could not be altered, and b) it seems to be a party-less game and didn't allow you to recruit anyone, as far I went in the game. What offers the same as Anvil of Dawn, but with a party from start and customization?
I thought this one was better than Anvil of Dawn in that it you could recruit additional people much sooner than you could in Anvil (assuming it allowed you to do so at all). But it didn't have the complexity of Anvil's dungeons. And you don't start straight off with a party, and you are still in that situation of choosing pre-defined people. More than that, it didn't allow you to choose spells speedily enough, even when enemies were attacking you - a big nuisance. However, the graphics were great. What is just like LoL but without the flaws?
I guess played no more than an hour of the game long ago, and forgot. Is this game good and worth revisiting? I do recall it looked pretty, so that was one point in its favour. Other than that?