Romanian_Dude2005
Scholar
Normaly this isn't a crucial aspect of C/RPGs that needs to be dicussed, but I've seen too many games that treat attribute advancement differently. First you have Fallout or Baldur's Gate which have no attribute advancement, Intelligence remains the same throughout the game.
Then you have games that slightly raise attributes, like Arcanum, Torment or the AD&D3 and 3.5 games, which gives a bigger variety of possible outcomes each alter-ego may have at higher levels.
And then you have games that increase the attributes at a ridiculous rate, such has Daggerfall where you start with a strength of 45 and wind up later with a strength of 94.
Now I know that RPGs aren't about realism, but the 2 extreme oposites suck out much of the believability. While psychological attributes like Intelligence can never grow from where it started at birth, the physical ones such has Strength can be raised, has speacialy if you spend time in the wasteland fighting mutties and giant animals, but not to the exagerated extent of Daggerfall.
In the end it seems like the middle design is the best, but in Arcanum, attributes felt too... CHEAP! If skills could only be raised up to 5 points, if magic schools had only 4 spells to teach and if scientific disciplines only had 7 ranks, then it's overpowering to build attributes up to 20 points.
Then you have games that slightly raise attributes, like Arcanum, Torment or the AD&D3 and 3.5 games, which gives a bigger variety of possible outcomes each alter-ego may have at higher levels.
And then you have games that increase the attributes at a ridiculous rate, such has Daggerfall where you start with a strength of 45 and wind up later with a strength of 94.
Now I know that RPGs aren't about realism, but the 2 extreme oposites suck out much of the believability. While psychological attributes like Intelligence can never grow from where it started at birth, the physical ones such has Strength can be raised, has speacialy if you spend time in the wasteland fighting mutties and giant animals, but not to the exagerated extent of Daggerfall.
In the end it seems like the middle design is the best, but in Arcanum, attributes felt too... CHEAP! If skills could only be raised up to 5 points, if magic schools had only 4 spells to teach and if scientific disciplines only had 7 ranks, then it's overpowering to build attributes up to 20 points.