Terpsichore
Arcane
The concept of fun is no longer considered relevant to the development, so combat, equipment and character building end up being one-dimensional, purely numerical and tiresome. Little fun things such as exploration, "hidden" stuff, easter eggs, etc, are not implemented and the developers might even get scolded for trying to add them because they're considered useless.
Storytelling generally happens without the writers being motivated in any way so they don't employ their souls and just want to get it out of the way. Not to forget the hamfisted political and moral agendas which seems to be becoming the norm. It also appears that convolted and pretentious walls of text are equated to quality writing.
Another thing worth mentioning is the heavy focus on "features" and "quality of life". Games are loaded with a myriad of pointless things which the developers consider good and interesting, yet ultimately they're only there to distract you from how shallow the core game is. QoL generally just leads to dumbing down and makes you feel even more detached from the game. Immersion does not exist and it becomes increasingly harder to keep yourself playing.
Overall though, it feels as if the games are being made with the conviction that you must and will play them, that they're a blessing to us by default and thus do not need to try and keep us interested and immersed. So it's no wonder that those games end up feeling more like chores and less like fun.
Storytelling generally happens without the writers being motivated in any way so they don't employ their souls and just want to get it out of the way. Not to forget the hamfisted political and moral agendas which seems to be becoming the norm. It also appears that convolted and pretentious walls of text are equated to quality writing.
Another thing worth mentioning is the heavy focus on "features" and "quality of life". Games are loaded with a myriad of pointless things which the developers consider good and interesting, yet ultimately they're only there to distract you from how shallow the core game is. QoL generally just leads to dumbing down and makes you feel even more detached from the game. Immersion does not exist and it becomes increasingly harder to keep yourself playing.
Overall though, it feels as if the games are being made with the conviction that you must and will play them, that they're a blessing to us by default and thus do not need to try and keep us interested and immersed. So it's no wonder that those games end up feeling more like chores and less like fun.