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Do you think New Vegas can work as a turn-based isometric RPG game like the first two Fallout games?

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Do you think New Vegas would work well as a isometric game rather than an FPS like the original Fallout games or would it be too ambitious and complex? Could all the five DLCs for the game fit in? Would it be possible for an isometric New Vegas to even include all the cut content (bigger New Vegas and Freeside, most of the cut NPCs and dialogue that were left out due to bugs or time constraints and more Legion content)?
 

Morblot

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Do you think New Vegas would work well as a isometric game rather than an FPS like the original Fallout games or would it be too ambitious and complex?

What in NV do you think is too "ambitious" or "complex" to work in an isometric perspective? And the area size in NV was limited by console systems' memory. You'd be able to do bigger areas with 2d tiles for sure, or with 3d if you had more memory available (i.e. didn't have to target old consoles).

So, yes, it can work. I don't see why it wouldn't.
 

Butter

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Z axis content might be tricky to work into the Fallout 1/2 framework, but probably still possible.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Of course it would work. After all the setting and C&C are what makes New Vegas so good. They can easily be applied to a iso-TB format
 

Zboj Lamignat

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If you mean exactly like F1-2 then it obviously wouldn't. FNV quest design and gameplay is heavily based on receiving a quest and then teleporting to a couple of different locationsto pass a speech "check" or do something and teleporting back. Doing it the way open world worked in F1-2 would be a complete chore. Also, the way SPECIAL stats matter very little would be a huge decline. On the other hand, making most skills actually useful and at the same time removing the become good at everything way too easily aspect of FNV would be a huge incline.

And for god's sake leave the inane, overrated dlc out.
 

Funposter

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The only thing it would really lose in the transition would be the "immersive" hiking simulator aspects, and maybe the advantages of vertical combat offered by proper 3D environments. I like those enough to say that I'm glad the game was in first-person, but I think 95% of the environments and encounters would translate to an isometric perspective with very little effort. It would certainly cut out a lot of the busywork, but that stuff can be kind of relaxing sometimes.
 

RaptorRex888

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Yes, fixed perspecive isometric CRPGS have the best looking environments of any genre of game. Quest and story events would remain largely the same while combat would need to have the number of enemies reduced to be viable.
 

jf8350143

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Apr 14, 2018
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Yes, and it will be a much better game.

Right now it's a good RPG hidden in Bethesda's shit open world.
 

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