unfairlight
Self-Ejected
- Joined
- Aug 20, 2017
- Messages
- 4,092
Lots of guns but the quality is absolutely inconsistent and the balancing will be off. It's a bit of an overarching issue with weapons mods in many games.
there were other modders involved and there were cases (with other mods, not theirs at least) where someone did that, so it would not surprise meI also want to add, I have to wonder if this guy hasnt been stealing assets. He certainly didn't make them himself and looking at them I'm pretty sure I spot works Ive seen in other game's mods. Maybe he got permission for all of it, but I doubt it. Not that I give a shit, just I dont think this will last on moddb very long once it starts getting attention.
yea, somebody didn't think that one through...Hey people, do you remember this funny mod named Misery 2.2?
They released weapon pack for it, called The Armed Zone 2.0, curently in beta so dismantling doesn't work with them.
Contains 700 (!) guns.
This is epitomy of modding - so much work... for what?
What's the point?
...
yes, but such exotic weapons would only be useful as prestige signals i'd say?Being realistic I wouldn't be surprised if a lot of rare shit ended up in Chernobyl if it were real life. It would turn into a hub for criminals and smugglers and well funded groups wouldn't mind spending extra for exotic weapons with how much money is in artefact hunting.
NATO gear might be expensive and rare but it's still more effective than old PACT shit. Hence, well funded groups may be interested in equipping their men with exotic weaponry and making it their trademark so they can project status. Arsenal Overhaul did it nicely, you had your 20 AK variants and old commie stuff that were all common as dirt and had tons of ammo, but the rarer NATO gear was still more effective as weapons despite the higher cost and less abundant ammo. I used AKs throughout much of the game because it was 70% as effective and I had 3000 rounds of 7.62x39 and 5.45 in the locker while I was stacking up my NATO gear.yes, but such exotic weapons would only be useful as prestige signals i'd say?
5.7 carries roughly as much energy as 9mm Luger and from a P90 you can fire off 50 shots of it at 900rpm.that would have to have hit_power lower than even 9x18 i'd say
meh, I don't think there's no place at all for such a mod, given enough quality controlImagine if modders directed these efforts towards making new CONTENT
Great news, thanks bro.edit
there is another surprise? Misery1 is available to download from moddb again. It wasn't there, modders were so up their ass to promote Misery2 they removed it but restored later for some reason?
https://www.moddb.com/mods/stalker-misery/downloads
check at the bottom, not sure if that's 1.2 patch or something else, it does fix stamina issues that was obnoxious when I played it, basically - little hunger and you can't run, at all.
eh, let's agree to disagree about Five seveN - however, prototypes such as XM08 don't make a whit of sense here nor Fallout 2NATO gear might be expensive and rare but it's still more effective than old PACT shit. Hence, well funded groups may be interested in equipping their men with exotic weaponry and making it their trademark so they can project status. Arsenal Overhaul did it nicely, you had your 20 AK variants and old commie stuff that were all common as dirt and had tons of ammo, but the rarer NATO gear was still more effective as weapons despite the higher cost and less abundant ammo. I used AKs throughout much of the game because it was 70% as effective and I had 3000 rounds of 7.62x39 and 5.45 in the locker while I was stacking up my NATO gear.yes, but such exotic weapons would only be useful as prestige signals i'd say?
5.7 carries roughly as much energy as 9mm Luger and from a P90 you can fire off 50 shots of it at 900rpm.that would have to have hit_power lower than even 9x18 i'd say
install ZRP - Zone Restoration ProjectHoly shit, so many mods....
For a first time SOC playthrough, is it advised just to go vanilla, or is there a mod that shores of some gameplay deficits to mitigate annoyances? Is that even necessary with SOC, or is it good to go out of the gate?
install ZRP - Zone Restoration ProjectHoly shit, so many mods....
For a first time SOC playthrough, is it advised just to go vanilla, or is there a mod that shores of some gameplay deficits to mitigate annoyances? Is that even necessary with SOC, or is it good to go out of the gate?
avoid Complete
and you're good to go
install ZRP - Zone Restoration ProjectHoly shit, so many mods....
For a first time SOC playthrough, is it advised just to go vanilla, or is there a mod that shores of some gameplay deficits to mitigate annoyances? Is that even necessary with SOC, or is it good to go out of the gate?
avoid Complete
and you're good to go
Good looking out bud - that fits the bill
OGSE team, out of nowhere, released an adaptation to the 64 bit OGSR engine today:
https://www.moddb.com/mods/old-good...nloads/ogse-0693-ogsr-x64-10007-engine-update
Ive been having a crack at it, it runs very smoothly, looks fantastic.
woosh, I was about to come post about itOGSE team, out of nowhere, released an adaptation to the 64 bit OGSR engine today:
https://www.moddb.com/mods/old-good...nloads/ogse-0693-ogsr-x64-10007-engine-update
Ive been having a crack at it, it runs very smoothly, looks fantastic.