Elwro
Arcane
Eevn a lowly Untermensch like me can appreciate the nice progress of this project
Bruno's portrait is great
Roguelike developers love to program shit -- general hobby game designers might not.It's sad really. Thus my personal "Gold Standard" is SSI Gold Box. More people should aim for that or Bard's Tale/Wasteland style graphics/UI then they might have a chance to succeed. Just look at the roguelike scene, it is full of complete and fun games developed as a spare time hobby. Why do hobby roguelike developers succeed where hobby CRPG developers fail? I think the primary reason is the much more realistic point of reference as far as representation/UI is concerned.
Roguelike developers love to program shit
-- general hobby game designers might not.
You're definitely right though. I personally think it's fun just throwing together mockups, and I easily get bored or tired when trying to actually implement gameplay stuff. For example, this morning I made this (and I'm probably not doing anything with it):
Very true.You do NOT need proper pathfinding, a 3D map, an advanced squad level AI or anything like that to make a great RPG. I wish more people would realize that.
Thanks. Yeah I had the window up so I quickly pasted it to imgur for a quick example. The idea was to create a randomly generated city (random placement of buildings onto an array then redraw that array as a seen in the screenshot) and make some sort of graphic rogue. I scrapped that idea however and now I'm using it as a playground just to learn stuff (create movements, dialog [it's a bitch], and combat, etc.) and practice minimal pixelart (window is 400x300 in 800x600 resolution).Nice, did you paint those graphics yourself?
Sounds good man.
If you need people to test your game once you've got more stuff in it I'm totally up for it.
Only if itdoesn'tinvolves anal probing.
I had forgotten how much this sucks: encountering a bug yet being incapable of tracking it down.
Projectile movement: works fine!
Camera movement: works fine!
Combine the two: WTF is wrong here?!
I am so looking forward to the point where I can start working on gameplay instead of UI logic.
Something of interest has happened: I am in a creative crisis.
I had to realize that my preferences as far as games are concerned have changed. I used to be a total stat- and combat-fag but it seems these days I actually need a story and characters who appeal to me. I realized that while trying to play Luminous Arc 2 (Nintendo DS). I bought that game because I enjoyed the original Luminous Arc (both games are Tactical RPGs). I stopped playing after a few missions.. and the problem was the story!
Somehow I liked the writing in the original Luminous Arc game, nothing brilliant but it kept me motivated. The writing in Luminous Arc 2 did not. I hated the characters, I was bored by the story.. etc.
In the end I realized that I do not want to make a TRPG without a real story anymore. So the original concept is pretty much dead.
I am still working on a TRPG, but I cannot say at the moment what it will be like. The addition of a "story" requirement changes a lot..
I am craving some turn-based renaissance wargame action so keep up the good work!