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Bridge Commander like game "Into the Stars"

Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
SBwxdXg.jpg

You are the chief commander of spaceship, sitting in a captain's chair, giving the commands to defend the ship, organise resources or sacrifice people - all for the greater good. You are mankind's last hope. If this ships is destroyed mankind ceases to exist.

Can't wait for this game... and thought I mention it. This was a kickstarter which only asked for money to polish the game, but not to actually produce the game. A safe bet and about time someone grabbed the idea of an arm chair commander. It got my interest up much higher than any of the other Space Sims (like Elite or Star Citizen).
:incline:

Yesterday I watched an hour of an Let's Play, and nothing of my enthusiasm vanished. Looks very satisfying in how you control everything from the captain's chair. Also atmosphere and music seems great. Combat is slow-realtime, and gives a slight feeling of "turnbased". Ship and crew members can be upgraded over time, so there is also some RPG aspect to it.
The last half hour of the clip is pure drama and losing because he got stuck without fuel :lol:, however it shows the depth and challenge of the game system.


Besides I thought the game would be finished by now, but it seems they go for "Early Access" on Steam at 9th of July or so. However it was also told it will be released soon after.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
I was briefly interested in it, but ... how can it be serious with that drilling minigame?
Anyway, when it's out and if it's good I might come back and watch some LP.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,629
Wanted to like this, but I couldn't. The real-time nature of the game ruins it. Instead of feeling like you are making tough choices you feel like it is about how often/quickly you go into the menu screens. It also has no sense of distance/scale.

Combat model was interesting.
 
Joined
Mar 3, 2010
Messages
8,878
Location
Italy
i attempted to try it.
first, it wanted to use an abominable, absolutely horrible italian instead of a (hopefully) normal english, with no way to change it. then it didn't let me fine tune graphics settings. and then it didn't provide a decent screen resolution, with literally impossible to read fonts and whole sentences truncated because their translation didn't fit in the interface.
uninstall and delete. there just can't be nothing good beyond what i saw.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
I tried it for 5 minutes. Controls, interface and everything was so awkward i just couldn't be assed.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
After finally being able to play the game, I agree with the others. Mediocre at best. 5/10 at most.

It starts with the clunky interface. The buttons don't react immediately, as if they have a delay, sometimes you can't even select them correctly. Difficult to explain. Let's just say: they click and feel "off". So it already started with a bad impression.

The enviroment (space) is totally boring and repetitive. Every sector looks kinda the same: some planets, some asteroids, some debris, maybe a sun, maybe a neutral spaceship to trade with, maybe an enemy. There is nothing exciting or different in any sector of the system.

Steering the spaceship feels like steering a whale. This could be realistic somehow, but it's just too damn sluggish. Also its speed is that of a slug. The speed is so slow that it feels like you are staying at the same location the whole time. Even when you have crossed multiple sectors. It feels like you are not getting anywhere. No feeling of progress. When I reached Titus Nova (the target planet of the game), I still had the feeling I was barely 10 meters away from the position I took off.

Orientation in space is awkward. You can follow the pointer (which points to Titus Nova) in your minimap, but it's a bad idea. Sometimes in front of you is only empty space (no asteroids, no debris, no planet) and you wonder if you are still flying in the right direction. Well... you are most likely not. Even when the pointer shows in this direction you are most likely flying into the wrong direction - and fly out of the map, out of any playable areas, maybe even against an invisible wall without noticing it. This will cause you steer around randomly left, right, up, down trying to figure out the real direction. This issue can only be solved one way (which is not explained in the game): you must manually set a waypoint in your map. Preferably some 2-3 sectors away from you. Then you can actually see the waypoint in 3d space and orientate yourself after that. And after reaching it, you must repeat that step again. This is essential to know, otherwise it will cause a lot of frustration.

Sometimes civilists on your ship revolt, start serial killing, the ship has a rat plague, or an alienvirus infects people. Then you must "send" one of your 6 crew members to fix the problem (just a timer which runs for a minute or two). The really annoying thing is, that these events happen every 2 minutes. Way too frequently. This is by far the most annoying thing in the whole game. Also these events make no sense most of the time. You fix it, and it's done. I think the crew member who fixed the problem doesn't even get a skill point for that (maybe I didn't look correctly here, but I didn't notice an improvement), which makes the events ultimately obsolete. They are just there to annoy you and nothing else.

Then you can build a city in your ship: you can build a health center, a police center etc. which should help you to remove these annoying events - except they don't seem to help much at all. I have built up to city level 3... don't know if they disappear if you have full fledged city. But to be honest this city building doesn't make any sense, because a giant spaceship would already have a medical center and a security station. We have seen this often enough in Star Trek, haven't we? I mean wtf... why bother the player with this shit?

These two things (random ship events and city building) feel like they were just placed in after the game was finished. They feel dissolved from the rest of the game and only justify their existence in regards to each other: the events justify that you must build a city, and the city is there to justify the events. This is bad game design. Very bad. In fact they didn't even exist in the beginning: When you look at the early screenshot in OP post, you see there is no menu section (numbers from 1-5) for a "city". And even though the random ship events might have existed already, they were less frequent (recalled that from watching a stream back then). Afterwards they must have increased them to a point it became unbearable. I don't know why they did that. Maybe they thought the game needs more content. Imo the game would have been better without this crap.

One of the pros of the game is, that you can get it over with quickly. Take the simplest difficulty, the preconfigured "combat ship" (important), 6 random people as your crew members, put the civilists on your ship on small rations, and fly straight ahead to the goal. You'll get through the game without any planet mining, quests, or city building. You'll just encounter 2-3 enemies, which you can kill because of the combat ship. This takes not more than 1 hour. Also this worked better than two other walkthroughs where I took the long-range-research-ship, was carefully circumventing enemies, searching for planets, did mining, and quests: it was all for nothing, because sometimes crew members crashed on planets, died because of some quest decisions, and ultimately led to losing the game.

Some of the positive things:
- Combat is okay. Nothing to talk about much though.
- The Mining minigame is okay.
- Music and sounds are also okay.
- Some replay value: you can slightly configure the ship. You can choose different routes to the goal. You can change the difficulty (more enemies). That being said, the overall game does not really get you hooked to try them out.

Finally... do you feel like Captain Kirk or Picard? Not really. While you are fixed to a chair in first person view, you cannot really enjoy being captain, enjoy the view, etc... because first, these stupid events on your ship annoy you every single minute, and second, there is nothing to enjoy in the view anyways, because everything looks the same.


As a kickstarter backer I have found many parallels to Bard's Tale 4, for example: Combat is okay on both. Music and Sounds are okay on both. Interface is questionable on both. Level design is uninspired and repetitive on both. Both have added pointless filler stuff, trying to make their games longer and more complex than they should be (well at least IntoTheStars can be done quick). Both have made annoying things a major factor in the game. Can't say I'm too happy about that.
 
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