syllopsium
Educated
- Joined
- Oct 5, 2009
- Messages
- 67
Personally I think BG did have a big impact. It lost the sheer interactivity and dramatic scenes that Ultima VII/VII part 2 had, but gained considerably on usable combat, spellcasting and significantly improved visuals (let's not mention the path finding).
The main criticism I'd place against BG and BG2 is that they were rather unfocused and generic. Perhaps they needed to be that way to gather the market, but it clearly wasn't an engine issue as PS:T revealed.
Neither do I think that the Infinity Engine could have been endlessly reused; by the time I was playing IWD the limitations of 640x480x256 were showing themselves, and I was expecting improved animation and resolution. I don't consider either PS:T or IWD2 to be inadequate these days, but I suspect others would not share my opinion.
I still think shorter, more focused games might be the way to go. I'll hold up BG2 as one of the best RPGs ever, but it's only because of the sheer amount of detail - not for any one stand out reason. In particular BG, BG2 suffer from a flabby midgame with little direction and all of the IE games (except PST and possibly IWD2 - not finished it yet) have an end boss that is ridiculously more difficult than prior battles (or, to be more accurate : up until that point you can escape with poor tactics. Enforcing proper tactics right at the end of the game is extremely poor design).
I did enjoy both ToB (except the final battle) and ToSC - both fairly linear, well crafted games with finely tuned game balance. IWD is similar - there's just enough plot to push through to the next bout of fighting.
The main criticism I'd place against BG and BG2 is that they were rather unfocused and generic. Perhaps they needed to be that way to gather the market, but it clearly wasn't an engine issue as PS:T revealed.
Neither do I think that the Infinity Engine could have been endlessly reused; by the time I was playing IWD the limitations of 640x480x256 were showing themselves, and I was expecting improved animation and resolution. I don't consider either PS:T or IWD2 to be inadequate these days, but I suspect others would not share my opinion.
I still think shorter, more focused games might be the way to go. I'll hold up BG2 as one of the best RPGs ever, but it's only because of the sheer amount of detail - not for any one stand out reason. In particular BG, BG2 suffer from a flabby midgame with little direction and all of the IE games (except PST and possibly IWD2 - not finished it yet) have an end boss that is ridiculously more difficult than prior battles (or, to be more accurate : up until that point you can escape with poor tactics. Enforcing proper tactics right at the end of the game is extremely poor design).
I did enjoy both ToB (except the final battle) and ToSC - both fairly linear, well crafted games with finely tuned game balance. IWD is similar - there's just enough plot to push through to the next bout of fighting.