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Dungeon rats

Discussion in 'Iron Tower Studio' started by Whisper, Oct 6, 2016.

  1. Whisper Arcane Vatnik

    Whisper
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    When is release of Dungeon rats?

    Also, wont be game be too small? 50 fights and probably most can be avoided. Also, wont be enough SP to upgrade skills for sure.
     
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  2. Atchodas Learned Edgy

    Atchodas
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    its a dungeon crawler , i doubt that many fights can be avoided
     
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  3. Whisper Arcane Vatnik

    Whisper
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    Knowing Vault Dweller 90%+ battles can be skipped.
     
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  4. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    In about a month.

    It doesn't feel small because there are no filler fights.

    There are very few fights that can be avoided. It's a combat game.

    I don't think that's the case at all.
     
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  5. Whisper Arcane Vatnik

    Whisper
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    Thank you for answers, i wait for this game.
     
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  6. Urbanolo Savant

    Urbanolo
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    I thought you once said (months ago) that a non - combat route would be possible? Has it changed?
     
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  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I don't believe I've ever said anything of that sort. It was a combat game from day one because we didn't have time to do anything else.
     
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  8. Urbanolo Savant

    Urbanolo
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    You are most likely right, can't find it, I might have confused Dungeon Rats info with Colony Ship RPG somehow.
     
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  9. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Yes, the CSG will definitely have non-combat (speech and stealth) ways through the game, but our timeframe is 4 years, not 10 months.
     
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  10. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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  11. Goral Arcane Patron The Real Fanboy

    Goral
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    If you're spoiling this much why not start selling the game in early access?
     
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  12. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I posted what, 5-6 fights out if 50? The last screen is the 3rd fight with the Dredgers, out of 20+ fights on that level. It's really nothing.
     
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  13. AbounI Arcane Patron

    AbounI
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    Obviously the site is not yet ready for the BMT order :(
     
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  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    It takes 5 min to set it up, so that's not the reason.
     
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  15. Whisper Arcane Vatnik

    Whisper
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    How close is game to being finished? Its playable?
     
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  16. Heretic Erudite

    Heretic
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    You asked the same question 5 days ago and VD said "In about a month". Do you think something substantial changed about this since last week?
    Did you look at the link VD posted? He's been playing the game and posting screenshots from it.
     
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    It's playable from start to finish and well polished. I've been playing it non-stop for the last 4 weeks (testing different parties), didn't have a single crash, bug, or issue. Here is what we're waiting for:

    - 4 remaining portraits
    - 3 icons
    - the ending slides
    - 15 achievements
    - music tracks (almost done)
    - trailer (we need to have a trailer to release the game on Steam)

    If we get them today, we can release the game tomorrow because the rest is done. We need about 3 weeks.
     
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  18. Taka-Haradin puolipeikko Prestigious Gentleman Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    What about GoG?
    Release at the same with Steam or later? (Or can't tell because of contractual reasons.)
     
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  19. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Most likely (99%) the game will be released on Steam and GoG at the same time.
     
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  20. Whisper Arcane Vatnik

    Whisper
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    Thank you, i wait this game a lot. But take your time.


    You changed combat balance in this game compared to AoD? I.e. you buffed or nerfed some builds, some weapons, skills, damage and accurasy formulas? Or combat balance is same as in AoD?
     
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  21. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    The balance and all the systems are the same. We changed crossbows' passive from knockdown (too powerful in a party-based setup) to stagger, potent balms now heal stat damage as there are no healers in-game, the antidote protects from poison, improved barbed arrow, increased throwing passive chance, increased flanking bonuses.
     
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  22. Urbanolo Savant

    Urbanolo
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    If DR sells amazingly well (well above expectations), can we expect any additional content, free or paid, for AoD/DR before you release the space colony game? Or is the world of AoD a finished project after the final AoD content update coming in December or so.
     
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  23. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Let's get there first, then figure out what we can do. In general, everything is possible and there are plenty of stories and plenty of ways to expand the AoD world (and you'll see one of them in DR), but it takes time, which is the main factor here.
     
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  24. Fever Educated

    Fever
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    Fantastic news, great to read it's getting released very soon. I'm among those who missed the party component in AoD.
    [​IMG]
    [​IMG]
     
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