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Interview Elaborate S.C.O.U.R.G.E interview

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Nov 10, 2004.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,363
    Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown

    We've asked <b>Gabor Torok</b>, the developer of <a href=http://scourge.sourceforge.net/>S.C.O.U.R.G.E.</a>, a rogue-like RPG dedicated to the underdogs: the has-been, burned-out heroes of the game who are given a second chance to save the world and themselves, a <a href=http://www.rpgcodex.com/content.php?id=111>few questions</a> and got back very detailed and interesting answers. Don't miss this interview.
    <br>
    <br>
    <blockquote><i>2. It's been almost 25 years since Rogue was released. How has the genre evolved? Have you paid attention to what other developers did, direction they took, features they added? What are your favorite rogue-like games?</i>
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    <br>
    I'm not an authority on roguelike games. However, what strikes me as their most enduring feature is the uncompromising focus on gameplay. While the professional industry appears to writhe under the heal of the console
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    economy, roguelikes offer a unique experience that people still find enjoyable. I am not a gaming purist either way, so in S.C.O.U.R.G.E. I try to blend the best of both worlds.</blockquote>
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    Uncompromising focus on gameplay... Couldn't have said it better myself.
     
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