knightley
Educated
- Joined
- Oct 24, 2012
- Messages
- 104
Hi, Guys. I have always enjoyed criticizing other people's games on codex. Now it is time for me to be on the receiving end of random compulsive bashings and perma-declines.
So... I have been working on my game, Eta Carinae, for quite some time. It is a space combat/trading/exploration game very much inspired by WC: Privateer, Escape Veloctiy and Sundog: Frozen Legacy.
As the captain of a starship you can:
- Explore the galaxy
- Trade commodities for profit
- Complete randomly generated missions, e.g. cargo transport, taxi service, bounty hunting, combat patrol
- Hire and command a small crew (Crew members can be gunners, navigators, mechanics, fighter pilots etc.)
- Customize your starship with different weapons, scanners, reactors, hangar bays etc.
- Take manual control of any weapon you have on your starship
I have also added some features I often missed in similar games
- Launchable spacecarft
If you have a crew member who is a skilled pilot and happen to have a spacecraft in the hangar bay, you can launch the spacecraft. It will help defending your starship, either by destroying enemy bombers or blocking enemy bullets, a Win-Win scenario.
- Shooting down enemy missiles
Other than basic attributes like damage, fire rate etc., some weapon type do more damage to hull, some only effect shield, some can be fired in the radar screen, some can automatically track target and some are designed to shoot down missiles
I am pretty sure it is possible in the wing commander series and definitely in xwing/tie fighter series. But it is not a regularly used tactic. I enjoyed it a lot, much more than doing defensive counter measures. So I added weapons which specialize in missile/point defense. They don't need to have a high damage value but rather the ability to fire a large amount of bullets very quickly, making an area very hard for missiles to pass through.
- Bomber formations
Enemy bombers can attack in different formations. The whole formation will concentrate their fire power on a single part
of your starship and increase the chance to knock that part off line. A heavily armored fighter can cover several smaller bombers which have weaker armor and shield but more powerful weapons until they reach their effective weapon range.
On the other hand, if you manage to identify and destroy the formation leader, the whole formation will fall apart and the surviving members will become disoriented for a while.
So basically Eta Carinae is a space themed game with many familiar elements but also some extra features I have always wished for in other similar games.
It is about 85% feature complete. But lots of contents are still missing, graphics, sound, story etc. If you want to see the game in action, here is some gameplay footages, Have fun :D
So... I have been working on my game, Eta Carinae, for quite some time. It is a space combat/trading/exploration game very much inspired by WC: Privateer, Escape Veloctiy and Sundog: Frozen Legacy.
As the captain of a starship you can:
- Explore the galaxy
- Trade commodities for profit
- Complete randomly generated missions, e.g. cargo transport, taxi service, bounty hunting, combat patrol
- Hire and command a small crew (Crew members can be gunners, navigators, mechanics, fighter pilots etc.)
- Customize your starship with different weapons, scanners, reactors, hangar bays etc.
- Take manual control of any weapon you have on your starship
I have also added some features I often missed in similar games
- Launchable spacecarft
If you have a crew member who is a skilled pilot and happen to have a spacecraft in the hangar bay, you can launch the spacecraft. It will help defending your starship, either by destroying enemy bombers or blocking enemy bullets, a Win-Win scenario.
- Shooting down enemy missiles
Other than basic attributes like damage, fire rate etc., some weapon type do more damage to hull, some only effect shield, some can be fired in the radar screen, some can automatically track target and some are designed to shoot down missiles
I am pretty sure it is possible in the wing commander series and definitely in xwing/tie fighter series. But it is not a regularly used tactic. I enjoyed it a lot, much more than doing defensive counter measures. So I added weapons which specialize in missile/point defense. They don't need to have a high damage value but rather the ability to fire a large amount of bullets very quickly, making an area very hard for missiles to pass through.
- Bomber formations
Enemy bombers can attack in different formations. The whole formation will concentrate their fire power on a single part
of your starship and increase the chance to knock that part off line. A heavily armored fighter can cover several smaller bombers which have weaker armor and shield but more powerful weapons until they reach their effective weapon range.
On the other hand, if you manage to identify and destroy the formation leader, the whole formation will fall apart and the surviving members will become disoriented for a while.
So basically Eta Carinae is a space themed game with many familiar elements but also some extra features I have always wished for in other similar games.
It is about 85% feature complete. But lots of contents are still missing, graphics, sound, story etc. If you want to see the game in action, here is some gameplay footages, Have fun :D