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Gothic III - skills and interface

Whipporowill

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denizsi

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Is that poison arrows and exploding arrows under alchemy skills? Polymorph potions? Woot! Some minor translation issues, but otherwise it seems all good... yay.

It seems so. There also seems to be one for magical arrows.

Do you think it's possible that judging by the fight skills images, the skills it takes to fight humanoids and non-humanoids differ? There is a humanoid figure and a dino-like non-humanoid bipedal creature figure (the name from previous games escapes me) which I can only hope that my wish is true, and if that's the case, it's awesome!
 

Volourn

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What the fuck did they do to trolls?!? :?


P.S. I don't mind variation; but what the fuck what that thing?
 

Whipporowill

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denizsi said:
Do you think it's possible that judging by the fight skills images, the skills it takes to fight humanoids and non-humanoids differ? There is a humanoid figure and a dino-like non-humanoid bipedal creature figure (the name from previous games escapes me) which I can only hope that my wish is true, and if that's the case, it's awesome!

Possibly some damage bonus/higher crit potential towards humanoid or beasts via perks?
 
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WTF is this? I hope they change interface and skill tree before release, because right now it looks way too lame. And...for once i have to agree with Volo - those trolls used to be more menacing-looking in GII.
 

Ladonna

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Oh they looked menacing.

Pity they were the easiest creature to beat in the entire game. Maybe these ones will be a challenge.
 

Micmu

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I love what they did with attributes and skills. This should provide far better builds than in G1/2.
These translations are weird. Isn't hunting skill supposed to be dexterity and endurance actually stamina?
 
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Easiest? Now thats exaggeration (SP? :)). I still think the black troll was the hardest enemy in the game, anyway, more difficult than the dragons. I don't see how it can be the easiest monster, actually.
 

denizsi

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While I wouldn't take a screenshot of the character page and print it to hang on my wall to stare at it all day long, I wouldn't have any problem with such an interface.
 

Lord Chambers

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Whipporowill said:
Love the expanded amount of skills
MORE SKILLS W00T

I admit I was skeptical when I first played Gothic 2 and discovered my usual assortment of 6-8 statistics was reduced just to dexterity and strength. I couldn't see how I'd develop a character or make choices. But as any Gothic 2 player will tell you, the decision between putting 5 more points into strength or to your bow skill is more taxing than any decision you'll ever make in a game like Oblivion, with lots of teh fight skills!!!1

More skills does not a better game make.
 

Lumpy

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Lord Chambers said:
Whipporowill said:
Love the expanded amount of skills
MORE SKILLS W00T

I admit I was skeptical when I first played Gothic 2 and discovered my usual assortment of 6-8 statistics was reduced just to dexterity and strength. I couldn't see how I'd develop a character or make choices. But as any Gothic 2 player will tell you, the decision between putting 5 more points into strength or to your bow skill is more taxing than any decision you'll ever make in a game like Oblivion, with lots of teh fight skills!!!1

More skills does not a better game make.
I thought Oblivion was dumbed down because it had too few skills.
 
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Lumpy said:
Lord Chambers said:
Whipporowill said:
Love the expanded amount of skills
MORE SKILLS W00T

I admit I was skeptical when I first played Gothic 2 and discovered my usual assortment of 6-8 statistics was reduced just to dexterity and strength. I couldn't see how I'd develop a character or make choices. But as any Gothic 2 player will tell you, the decision between putting 5 more points into strength or to your bow skill is more taxing than any decision you'll ever make in a game like Oblivion, with lots of teh fight skills!!!1

More skills does not a better game make.
I thought Oblivion was dumbed down because it had too few skills.

....'S different.
 

Gnidrologist

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RadioGnome Invisible said:
Easiest? Now thats exaggeration (SP? :)). I still think the black troll was the hardest enemy in the game, anyway, more difficult than the dragons. I don't see how it can be the easiest monster, actually.
Trolls were easy, because all you had to do was run in circles around them and poke with stick till they're dead. You could do that with low level character without taking a hit. It's an exploit, yes, but on the other hand it was almost impossible to fight trolls in frontal battle, even if you're uber.
 

Claw

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Whipporowill said:
These are new to me. Love the expanded amount of skill - or perks they've got going.
I posted a perk list in the recent Gothic III news thread. There are two versions of the character screen online, with a few differences in the perks, partly different icons for the same perks, apparently some different perks. One is probably outdated.

What I ain't so happy about are the numerous Adept-Expert-Master skills, i.e. the primary combat and thief skills.
On the other hand we've got innovations like shield combat, backstab, poisoned weapon and the ominous "excuses" thief skill.


Volourn said:
What the fuck did they do to trolls?!? :?
They uhh.. evolved differently on the continent. Or something.

The developers went wild on redesigning, I'm afraid.


denizsi said:
It seems so. There also seems to be one for magical arrows.
Burning and exploding arrows, to be precise.

Do you think it's possible that judging by the fight skills images, the skills it takes to fight humanoids and non-humanoids differ? I can only hope that my wish is true, and if that's the case, it's awesome!
It's as simple as bonus damage to Orks, and different animals types.


micmu said:
These translations are weird. Isn't hunting skill supposed to be dexterity and endurance actually stamina?
They changed attributes to be more profession-related. Be thankful Strength isn't called Fighting Skill.
I'd probably use stmina for an expendable stat myself, but as far as I know, stamina and endurance are synonymous.
 

denizsi

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It's as simple as bonus damage to Orks, and different animals types.

If that's true, then it's such a let down. I imagined that they might be not bonus damage but bonus to hit/block. Both cases are simple but to hit/block/whatever would be a better implementation in my opinion.
 

jiujitsu

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New trolls with the elephant-like skin are more menacing than the giant teddy bears of the other games, imo.

The interface looks a little plain to me as well. I hope they do jazz it up some, but if they don't it'll hardly matter.
 

elander_

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Lumpy said:
I thought Oblivion was dumbed down because it had too few skills.

The difference is that Oblivion claims to be a full role-playing game while Gothic 3 an adventure game with rpg elements.
 

Elwro

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Strange. The Gothic games had easily more roleplaying options than Morrowind or Oblivion, I think.
 

elander_

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That was straight from the mouth of a Gothic developer that posted here some months ago (don't remenber the thread).

Elwro said:
Strange. The Gothic games had easily more roleplaying options than Morrowind or Oblivion, I think.

No suprise about that. Gothic has more role-playing than many games that call themsleves hardcore rpgs.
 

Sentenza

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Ladonna said:
Pity they were the easiest creature to beat in the entire game. Maybe these ones will be a challenge.
I though sheep were easier...:? at least they didn't throw you 20 m away with a punch...
 

Texas Red

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Those translations need some work. Why is it "hunter skills" and yet also "fight skills"? Should it not be "fighter skills" or "hunt skills"?

Also, what is this talk about Gothic 3 being an adventure game with RPG elements? I always thought that the Gothic series were hardcore RPGs. Explane.
 

Sentenza

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Lumpy said:
I thought Oblivion was dumbed down because it had too few skills.
You mean: it has less skill because it was dumbed down?

Besides, I'm more concerned that skill doesn't seem to matter at all...
 

Sentenza

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The Walkin' Dude said:
Also, what is this talk about Gothic 3 being an adventure game with RPG elements? I always thought that the Gothic series were hardcore RPGs. Explane.
By traditions, Gothic games are always been Action/Adventure RPG; However, compared to Obl or even MW, I consider them far better RPG; dunno what "hardcore RPG" meant to you though
 

denizsi

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Or maybe we can say that Piranha Bytes is just showing some humility in calling their game an adventure with RPG elements, instead of claiming to be Jesus Christ reincarnation of RPG genre, like some dumbfucks do.
 

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