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Links to Codexian Reviews

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
ITT we post links to reviews made in the Codexian style. (At other sites.)


I'll start:

IWD2 (yes its old)
Made me laugh.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
This guy thinks Black Isle is the studio behind the Baldur's Gate series.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
(or, at least, not permanently in my Must Kill Slowly Book, like those Troika faggots are)

Stopped reading there. Arcanum is brilliant and VTMB is pretty darn good (ToEE's still on my backlog but I hear that's also a really good dungeon crawler).

On topic This review of Kotor was surprisingly codexian for a Gamefaqs review.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
deuxhero is a codexer. Dunno if that's the same deuxhero but there are a lot of codexers at Gamespotfaqs.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
Yeah, I remember that place, a pale shadow of Old Man Murray. That Bill Dungsroman guy really hates the Infinity Engine games, yet he reviewed nearly all of them. Oh and ToEE too.
Playing this game in its unpatched state makes me feel guilty that I was so harsh on BIS’ games, especially IWD2 (which, for all its quixotic design choices, was still more or less playable out of the box). Witty dialogue and somewhat-creative quest design doesn’t cut the mustard if those facets are drowned in other brain-dead design elements. Does the patch help? Sure, much in the same way being trapped on a cruise liner full of drunken gay overweight mimes and having the deck railings reinforced helps. I personally feel that the members of Troika are assholes or at best terribly misdirected, deluded geeks. These guys insist on making games with the absolute worst NPCs (both in-game type and the handling thereof) in any modern RPG, they add stuff and then remove it without proper playtesting or QA, and they focus on unnecessary design elements while ignoring fundamentally important ones. I often get the impression while playing their games that they think annoying gamers is funny or, at best, they just have a terrible sense of humor. The NPC controls in Fallout 1 and 2, marriage in Fallout 2 (and ToEE), random encounters and save limitations in Arcanum, and dozens of things in ToEE (especially the Roll Count Tracker for stats generation), these all add up to a design team that needs to get its fucking priorities straight. Nobody wants to play games that have to be heavily patched to be bearable, and are a bogged-down miasma of confusing suck regardless.

Which is why Troika has, without a doubt, made the most accurate depiction of PnP D&D yet!

Let’s see: we’ve got a convoluted mess of a playing system, lots of undue attention to pointless detail while the bigger picture of streamlined game play suffers (despite efforts to repair the problems), utter ignorance of similar games that are better made, poorly-handled NPCs, unnecessarily long combat, a herky-jerky and overly-simplistic story, and a gaming experience that is by turns pretty cool and horribly annoying. Let me speak for all the PnP players who have been clamoring for an authentic D&D experience: thanks, Troika!
All of it's true!

Stinger said:
On topic This review of Kotor was surprisingly codexian for a Gamefaqs review.
"Star Wars: Knights of the Old Republic II: The Sith Lords Fixes nearly everything from the first game, even if it doesn't have an ending."

Stopped reading there. When it starts out with a giant lie, I know there's going to be nothing but garbage inside.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"It seems BIS peaked with BG2"

Moran.

And,. oh, PST was BIO's best game.

R00fles, FUKKIN', R00fles!
 

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