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Morrowind is just a plain bad game

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
I've been replaying Morrowind lately and is really nice how at the beginning you are an unkown loser and all guilds send you in absolutely menial tasks, after being sent to buy soap for an old Telvanni wizard joints, you really feel like the chosen one.:lol: The worse of the houses is Redoran, they have the fame of being the poorest because they are Temple cocksuckers and that put them on a position of disadvantage, the motherfuckers don't pay for anything, while in other houses you get money they just expect you doing your duty and don't complain about money. Cauis Cosades send you to get information and the payment for the information is you doing doing shit for other people because is cheaper to send the recruit to do shit for other people than pay with hard cash, even the protagonist comment about this on the journal, you don't have fucking idea about what is happening so the first missions involve you talking with informants and people who know the locals better and Caius Cosades desguise is of a glorious Skooma addict loser. Ah, Morrowind, the time when your first mission didn't involved killing a fucking dragon, teenagers spoil everything.
:salute:
You will be fisted many times, in many different apertures, good sir.
:bro:
Boy, I started feeling emphaty for peasants and other hard working people that I normaly ignore in other RPGs and this without any melodrama cutscene or Ken Lavine edgyness. It is like, all guilds have this behavior: let's give this shit to this idiot to do and see how long it takes for him to give up, it is fetch quests but they don't try to add fake epicness to fetching or anything, they call it chores, business, duties or orders, you are a loser and must do this boring sounding things to get anywhere . There was a Telvanni mouth that gave me a glass sword (it is worth alot of money) saying: "as payment take this shit that I don't use anymore anyway and be happy about it" if there was facial animation it would be possible to see the smugness in her face. Why NPCs on modern "RPGs" are so friendly all the time? You don't care about them because you don't feel that you won that friendship through your actions. I remember when playing Quest for Glory 4, that there was an Innkeeper that was an asshole to you for most part of the game and you didn't gave a fuck for him but you learn that his daughter was taken away by some monster years ago, he had gave up searching for her and believed that she was dead and he didn't asked for your help in any point in the game either. When you bring his daugther back not because you like him but because it was the right thing to do, the emotional reaction that he and his wife have is so unexpected that I forgave him for being a prick, he continue to not be really your friend but there is mutual respect. Bioware still has alot to learn to do emotional engaging right, overspending in cutscenes and animations can't hide their lack of talent. Being treated like shit only gives you a sense of accomplishment and worthyness when you start doing important shit.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395

Giauz Ragnacock

Scholar
Joined
Jul 16, 2011
Messages
502
I've been replaying Morrowind lately and is really nice how at the beginning you are an unkown loser and all guilds send you in absolutely menial tasks, after being sent to buy soap for an old Telvanni wizard joints, you really feel like the chosen one.:lol: The worse of the houses is Redoran, they have the fame of being the poorest because they are Temple cocksuckers and that put them on a position of disadvantage, the motherfuckers don't pay for anything, while in other houses you get money they just expect you doing your duty and don't complain about money. Cauis Cosades send you to get information and the payment for the information is you doing doing shit for other people because is cheaper to send the recruit to do shit for other people than pay with hard cash, even the protagonist comment about this on the journal, you don't have fucking idea about what is happening so the first missions involve you talking with informants and people who know the locals better and Caius Cosades desguise is of a glorious Skooma addict loser. Ah, Morrowind, the time when your first mission didn't involved killing a fucking dragon, teenagers spoil everything.
:salute:
You will be fisted many times, in many different apertures, good sir.
:bro:
Boy, I started feeling emphaty for peasants and other hard working people that I normaly ignore in other RPGs and this without any melodrama cutscene or Ken Lavine edgyness. It is like, all guilds have this behavior: let's give this shit to this idiot to do and see how long it takes for him to give up, it is fetch quests but they don't try to add fake epicness to fetching or anything, they call it chores, business, duties or orders, you are a loser and must do this boring sounding things to get anywhere . There was a Telvanni mouth that gave me a glass sword (it is worth alot of money) saying: "as payment take this shit that I don't use anymore anyway and be happy about it" if there was facial animation it would be possible to see the smugness in her face. Why NPCs on modern "RPGs" are so friendly all the time? You don't care about them because you don't feel that you won that friendship through your actions. I remember when playing Quest for Glory 4, that there was an Innkeeper that was an asshole to you for most part of the game and you didn't gave a fuck for him but you learn that his daughter was taken away by some monster years ago, he had gave up searching for her and believed that she was dead and he didn't asked for your help in any point in the game either. When you bring his daugther back not because you like him but because it was the right thing to do, the emotional reaction that he and his wife have is so unexpected that I forgave him for being a prick, he continue to not be really your friend but there is mutual respect. Bioware still has alot to learn to do emotional engaging right, overspending in cutscenes and animations can't hide their lack of talent. Being treated like shit only gives you a sense of accomplishment and worthyness when you start doing important shit.

What you said about Quest for Glory 4 is much more my thing. NPCs constantly being in mono-personality jerk-mode and being told "do this lame stuff, it's supposed to be fun [smirk]" doesn't do anything for me (the people of Morrowind lack empathy and only interact with the player via hyperlink databases and brownie points, a rusty mechanical way of EVENTUALLY making them more like most people I have ever met. Ie: they want to be liked/respected/not hated, too).

Concerning "drop the chosen one but give me dragon," I like it when a story is not all about your protagonist, and I thhink a challenging fight to start you off in the game (given that you are provided with enough combat options in the beginning to make the fight interesting) just sounds more interesting than all you described in your previous post. If you must have those things I would suggest not shoving them at the beginning like Morrowind did.

I did not like Daggerfall either (not really fair since even with all recommended patches the controls worked sketchy and it crashed every 3-15 minutes but mostly every ~11 minutes so I didn't get very far without uninstalling. However, I didn't much care for the loaded questionnaire chargen method that assumed I had spent my life honing my skills to be a jerk), but starting you off in a dungeon was a neat beginning.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Just finished MQ. Well, it was kinda fun. But now I think what to do next. Ebony Mail? I'll have to do gazillion of faction quest to get to it. Propylons? I look at list of places I should go to collect Indexes (indices? whatever). Thought that it is, again, visiting a list of places, like with Pilgrimage, Hortator quests, etc. And then I realised that, yes, pretty much ALL of quests in Morrowind are fetch quests. You just go somehwere and then return for reward. There can be some fighting/stealth/talking involved, but magic makes it all trivial. But it is so in other TES too. So, yes, Morrowind is a game about going from point A to point B, gameplay-wise.

On the other hand, Morrowind is the only TES game where logistics is kind of non-trivial, and therefore possibly fun. Instead of just clicking spot on map, you have mark/recall, mage guild teleport, interventions, pylons, silt striders, ships, spells to move faster, fly, walk on water, etc. You have combine them to get where you need, and I can get to about any point on Vvanderfell in few minutes.

World of Morrowind is also probably the most interesting of TES games to explore. Not geographically - Skyrim has more variety and scenery porn, of course. But people living in Morrowind are more interesting and have many interesting problems you can help resolve. So, you are kind of hands-on ethnographist, like Shurik in "Abduction in Caucasus" if you have seen it.

So, bottom line is, most important thing in TES games is world exploration, and Morrowind is likely the one that did this aspect best.
 
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