Ganhoodle
Novice
- Joined
- Aug 30, 2007
- Messages
- 2
I played during the stress test a couple weeks ago, and wasn't too impressed by it. It's missing the one thing that makes MMORPGS interesting to me: a huge seamless world full of other players. Everything is constantly broken up by different zones and instances. Want to attack that merchant ship? You have to wait for it to load into an instance. Want to board the ship after you've damaged it? You have to load again. Dock your ship on an island port? More loading. Walk inside a building? Loading again.
Basically it feels more like the Guild Wars-type, pseudo-MMO, where you only see other players in hubs, where you meet up before loading into an instance. I know many think instances are the way of the future for MMO's, but when a game is entirely instanced, I can't help thinking I'd be much better off just playing a singleplayer game. The feeling of being part of a huge seamless world, full of other players is the one unique advantage MMO's have over singleplayer games. In every other way they're grossly inferior. When you take the world away, there's really no point in playing an MMO. Also, one wonders why you still have to pay the usual monthly fee.
The ship combat was pretty fun, but it just doesn't seem like it will have as much mission variety (not that MMO's have much mission variety to begin with) as more typical land-based combat. It would make a great feature for a more varied game, but I don't think it's enough to carry the entire game.
Basically it feels more like the Guild Wars-type, pseudo-MMO, where you only see other players in hubs, where you meet up before loading into an instance. I know many think instances are the way of the future for MMO's, but when a game is entirely instanced, I can't help thinking I'd be much better off just playing a singleplayer game. The feeling of being part of a huge seamless world, full of other players is the one unique advantage MMO's have over singleplayer games. In every other way they're grossly inferior. When you take the world away, there's really no point in playing an MMO. Also, one wonders why you still have to pay the usual monthly fee.
The ship combat was pretty fun, but it just doesn't seem like it will have as much mission variety (not that MMO's have much mission variety to begin with) as more typical land-based combat. It would make a great feature for a more varied game, but I don't think it's enough to carry the entire game.