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Codex Interview RPG Codex Interview: Antharion, Indie Turn- and Party-based RPG

Discussion in 'RPG News & Content' started by Crooked Bee, Oct 26, 2012.

  1. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Tags: Antharion; Kickstarter; Orphic Software

    Another promising RPG project currently on Kickstarter is Orphic Software's Antharion, "an old school turn-based party-based RPG set in a huge open fantasy world." According to the Kickstarter pitch, the intention behind Antharion is "to combine an immense open-ended living-breathing world where the player is free to go anywhere and do anything, with a deep tactical turn-based combat system, a rich skill set and character creation system, and the distinctive feel of old-school classic RPGs."

    Antharion has grabbed the attention of some Codexers already, so we reached out to Ari Rae-Silver of Orphic Software with some questions in the hope this interview would help shed more light on and bring more attention to the game. Here's an excerpt from the interview:

    The Kickstarter page doesn't have any information on races and classes. Could you describe them for us and explain how they relate to the game world? Will NPCs react differently to characters of different races?

    There are 5 races: Human, Lynx (the cat-like creatures), Elves, Orcs, and Necrophils (the demonic beings). Each race has its own set of strengths and all are inextricably tied in with the game world and storyline. Humans are the most politically powerful race and the de facto rulers. Elves are a noble race and are widely admired for their beauty but have little influence beyond culture. Orcs, once a great race of warriors whose warlords ruled over Antharion for aeons, are now taken and sold as slaves by Humans. Lynx are subterranean and reside solitarily on the fringes of society. Necrophils, originally the magical creations of adept Wizards, gradually improved their own powers through magical self-replicating techniques, eventually becoming more magically proficient than their creators. Some NPCs will react to your party differently depending on its racial makeup. Sometime favorably, other times disfavorably.

    Antharion seems to be very dungeon crawling-heavy and action-oriented. Are there any non-combat skills such as thievery skills, alchemy, speech skills, etc.? What sort of interactions are there with the gameworld aside from killing monsters?

    There’s definitely tons of dungeon crawling, but it’s not all about that. One thing we’re really trying to do is to create the sense of a living world. NPCs don’t just wait around for you in their shops. They go home at night, go to lunch at the nearby tavern, that kind of thing. There’s also a big stealing component. Get caught stealing and you’ll either be attacked or the npc will flee to alert a guard. The guard will alert other guards and chase you down, throwing you in the nearest jail if you’re caught. As far as non-combat skills go, we’re definitely adding alchemy and are considering adding persuasion, pick-pocketing, crafting and a few others.

    How diverse are Antharion's quests going to be? What other types of quests apart from kill and fetch quests are you going to put in the game? You also call the game world of Antharion "open-ended". Does this include alternative endings and multiple quest solutions?

    There’s a lot of diversity. Of course you’ll have the standard Fed-Ex style quests, but you’ll also have some pretty unique stuff. For example: you meet a local slave trader in one of the sleazier taverns on the wrong side of town. He tells you that he’s just had a shipment of Orcs stolen by a rival slaver and asks you to go retrieve them. From this point there are a number of possible outcomes: (1) you could go and retrieve the Orc slaves and return them to the quest giver; (2) you could go and free the Orc slaves; (3) you might happen to run into the rival slaver who would then offer you money to kill the quest giver; or (4) you could just kill all of Orc slaves for the heck of it. Personally, I love these types of quests and will put as many of them in as possible. The decisions that you make in a quest like this will have a direct impact on your party’s alignment which in turn affects the world in all kinds of other ways.

    So definitely, Antharion has multiple endings and lots of multiple quest solutions.​

    Read the full interview: RPG Codex Interview: Antharion, Indie Turn- and Party-based RPG
     
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  2. Excidium P. banal

    Self-Ejected
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    Game looks p. cool, except for those balloon-headed characters. I don't understand the decision behind that, because the monsters don't have the same proportions.
     
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  3. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    They've said here on the Codex that they will look at reducing head sizes :D
     
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  4. UnknownBro Savant

    UnknownBro
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    No dwarf love?
    Mmm... not monocle enough! :decline:
     
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  5. villain of the story Arcane

    villain of the story
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    :roll:

    Where is the PEDOPHIL race (halfling-substitute childlike beings)?
     
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  6. CWagner Scholar

    CWagner
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    I'm pretty sure I just posted a quote of the answer I got from them on KS;)

    Though by now they even said it in one of their KS updates:)
     
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  7. Zed Codex Staff Patron

    Zed
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    Shouldn't Lynx be Zoophils?
    Elves could be Homophils.
     
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  8. Bulba Learned

    Bulba
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    Can't resist any futher... backed
     
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  9. villain of the story Arcane

    villain of the story
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    And Orcs, Congophils.
     
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  10. Metro Arcane Beg Auditor

    Metro
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    Consider me... intrigued!
     
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  11. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Interesting, but it looks a lot like an amalgam of various aspects of Jeff Vogel's games.
     
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  12. PosledniKovboj Scholar

    PosledniKovboj
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    if you abstract from the fact that he's been producing utter shit lately, some of the oldest spiderweb games rock(ed). From what the author says I get the feeling that he gets some of his ideas from the good part of Vogel's portfolio.
     
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  13. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    One of the races is basically the Nephilim, and another sounds suspiciously like the Shapers.
     
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  14. ajrs84 Educated

    ajrs84
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    Hey guys, thanks for your interest our little project.

    Antharion drew from a variety of influences, one of which was Avernum 3's combat mechanics, which i personally really loved. Both games have 4 character parties (which is really the magic number for party-based RPGs) and an isometric perspective (though Antharion's, unlike Avernum's, is 2 to 1) but this is pretty much where the similarities end.

    While not very original, cat-like races are pretty standard fare in many fantasy games (e.g. Khajiit from The Elder Scrolls). And the Necrophils share little in common with shapers - Necrophils are just a demon-like race bent towards the use of black magic whose lore has them as having been created by powerful wizards.

    I'm always happy to answer any questions or concerns you guys have.
     
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  15. PosledniKovboj Scholar

    PosledniKovboj
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    just scale down the heads, then I ll be happy :)
     
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  16. Metro Arcane Beg Auditor

    Metro
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    Only piece of advice I have is to stay far away from Jeff Vogel's concepts when it comes to game design.
     
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  17. Unorus Janco Lurker

    Unorus Janco
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    While cartoonish it looks functional, and that's what really matters to me at least. And I think those big heads will attract the casual and consoletard crowd and give you the golds you need to continue making old-school RPGs, I would not change it.
     
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  18. ajrs84 Educated

    ajrs84
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    Funny, I'd never thought of it like that.
     
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  19. zeitgeist Augur

    zeitgeist
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    Why?
    Why?
     
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  20. ajrs84 Educated

    ajrs84
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    I liked Avernum 3's combat because it felt "snappy" and simple (though not in the sense of lacking depth). I'm not trying to replicate it but it was one of a large number of influences.

    I played around with party sizes ranging from 2-6 and 4 by far struck me as the most sensible size. With 3 or less tactical complexity diminishes. 5 or more and you lose the sense of flow. I'm not saying that I think 4 is right or the only sensible solution, just that it strikes me personally as the most reasonable choice.
     
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  21. DaViLLaN Augur

    DaViLLaN
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    28 hours until kickstarter ends ladies and still 4K short. Get your gold out you cheap fuks.
     
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  22. Metro Arcane Beg Auditor

    Metro
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    Relaunch. Get more publicity. $10 game tier. Profit.
     
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  23. Niektory one of some Patron

    Niektory
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    And make a gameplay video.
     
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  24. DaViLLaN Augur

    DaViLLaN
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    Soothsayer!!!!
    Gameplay video is up on the ks site now
     
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  25. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    I pledged, but this is a sad, sad statement:

    :(

    6-8 is awesome.
     
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