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Total War Saga: Thrones of Britannia

  • Thread starter A horse of course
  • Start date

Raghar

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They could add settlements to WHII, and players would be happy. Or add proper siege battles. Or do proper combat resolve. The scary thing is WHI was much better designed game. From the point of view of person who knows game design/programming.
 

A horse of course

Guest
they have different teams.

7Sob4Ur.jpg
 

tabacila

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Well the new R2 content I think was made by the studio they bought in Bulgaria, so I guess we can call that a team.
Other 'teams', besides the Three Kingdoms one, are probably each just two devs and a cleaning lady that does QA.
 

A horse of course

Guest


LoTW did an updated overview based off the latest overhaul patch (with the first round of estate revamps and such) and hated it even more.
 

A horse of course

Guest
In case anyone cares (lol)

Saga Team – Thrones of Britannia
4-941x529.jpg


Since the last What the Teams are Working On blog post, the Saga team has been busy with the Steel & Statecraft update for Thrones of Britannia. The patch was deployed towards the end of 2018 and introduced a number of improvements as well as some new content to the game, including two new settlement maps. We’re really pleased to hear that it’s made a positive difference to so many players’ experiences.

If you haven’t already, make sure you watch this review of the update from HForHavoc. Over the holidays, the team monitored player feedback and put out a small follow-up update that included a few additional fixes early this year.

During the next few months we’ll be keeping a watchful eye on Thrones and how the update is working out while the Saga team switches gears to begin laying the groundwork for the next Saga title.

That seems to confirm to me they consider ToB a failure and aren't going to release any DLC for it, but they obviously haven't abandoned their plans for the series since each game probably costs the same as a packet of crisps to develop and market.
 

Raghar

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That seems to confirm to me they consider ToB a failure and aren't going to release any DLC for it, but they obviously haven't abandoned their plans for the series since each game probably costs the same as a packet of crisps to develop and market.

There are two reasons why they would develop it further. 1. because they pay that team monthly salaries, and even when the team is crap, they think they would self-educate when they would continue on project that's crap anyway and wont damage another project.
2. The team is crap and they think when they would self-educate on stuff that team fucked up already, that team would be better in year or three.

However I remember a lot of developers were worse than me because they had less talent than me. (If they bought some team in some country, it doesn't mean they would get more quality developers than they would educate in house.)
 

LESS T_T

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Codex 2014
What they're totally warring on: https://www.totalwar.com/blog/what-the-teams-are-working-on-february-2019

TL;DR:
  • Saga Team - the new Saga game, will be announced next year.
  • Historical Team - finishing Three Kingdoms.
  • Fantasy Team - new thing, most likely Warhammer 3.
  • TK New Content Team - Working on DLC and post-release content.
  • WH2 New Content Team - a Lord Pack DLC, "this DLC is no exception as we are working on a bespoke new feature for one of the WARHAMMER I races that’ll have you bending the knee."
  • Launcher Team – launcher update
  • Access Team - secret Total War project, a new genre for TW, will be announced this year. They previously mentioned a tactical game.
  • Also sci-fi FPS.
What the Teams are Working on February 2019

Creative Assembly is now the biggest studio in the UK – incredibly, we’re more than three times bigger than we were when Alien: Isolation and Total War: ROME II released. So what are we up to now?

Must be time for another dose of what the teams are working on!

Saga Team – new project
Sofia.jpg


There’s been a flurry of visits to our Sofia studio recently. In fact, members of the team just got back from being there all week – all because there have been some exciting developments as production continues apace.

While Sofia works across all sorts of Creative Assembly projects, their biggest is our next Saga title. This week we passed milestone one on this game and we’re starting to see more and more of what it will look like. We’re becoming incredibly excited to be able to share more about this project with you in the coming year – stay tuned!

Historical Team – THREE KINGDOMS
Pre_battle.jpg


As you know, we’ve bought ourselves a little more time for THREE KINGDOMS by shifting the launch date to May 23rd, and it’s been gratifying to hear many of the responses from players who’d rather wait a little longer and get a more finely-honed game – because that’s absolutely the plan. Alongside the usual debugging and polishing business, we’re seeing what else we can fit in and there are definitely a few plum items on the list we’ve wanted to do, as well as a number that players are asking for. More on these as they bed in!

One little overhaul we haven’t talked about yet is the new autoresolver in THREE KINGDOMS. We’ve completely redesigned the system that calculates and displays the battle prediction in the pre-battle panel to be entirely deterministic. This means that when you choose to delegate a battle and you’re predicted, say, a pyrrhic victory, that’s exactly what you’ll get.

You can also get a capsule view of the balance of power simply by selecting your army and mousing over another. This works for both friendly and enemy armies, so you don’t need to declare war and burn up action points approaching and attacking an army to get optics on the outcome. As you can imagine, this all of this takes a lot of guesswork (not to mention a measure of save scumming) out of autoresolved battles.

一会儿见!

THREE KINGDOMS – New Content Team
Yellow-Turbans.jpg


With excellent progress having been made on the Yellow Turban Rebellion DLC (and help lent to the main Total War: THREE KINGDOMS team where possible following the release date move), the THREE KINGDOMS New Content Team has now set their sights on their next endeavour: further post-launch content.

We’ll be releasing more information about this in a dedicated blog post soon, so keep an eye out!

Fantasy New Content Team – WARHAMMER II
Snippet.png


As we said in the last what the teams are working on blog, the Fantasy New Content Team is powering away at a Lord Pack DLC – which we can confirm will be the next content released for the Total War series!

You may have noticed that we sometimes include Old World Updates alongside our DLC releases, and this DLC is no exception as we are working on a bespoke new feature for one of the WARHAMMER I races that’ll have you bending the knee.

Launcher Team – launcher update
Launcher.png


You probably noticed a new experience when you launched your last Total War game…

Introducing the new Total War launcher, which now supports the following games: Total War: ATTILA, Total War: ROME II, Total War Saga: THRONES OF BRITANNIA, Total War: WARHAMMER, and Total War: WARHAMMER II (with more to come).

A few notable enhancements include:

  • An improved UI for the Mod Manager including a bigger layout, Steam workshop mod description panel, and filters
  • The ability to change the load order of mods
  • The latest news, trailers, and DLC for your favourite Total War games
See the full details in our blog post here.

We’d also like to extend another big thank you to our early adopters, who gave us valuable feedback in the early stages of development. And the work doesn’t stop here: we’re committed to continuing to improve your launcher experience over time as well as rolling out new features.

If you’re experiencing any issues using the launcher, please read through the end of the blog post for an FAQ and troubleshooting tips to see if there is a solution to your problem. You can also find these in this thread on our forums, where you can leave us feedback and suggestions – it’d be great to hear from you.

Fantasy Team – pre-production
Mocap.jpg


The Fantasy Team is still very much hard at work in pre-production for their next project.

This month they’ve been slaving over a hot (for February) mocap studio, with some excellent performances by our resident mocap artists now in the can and waiting to have that all-important digital flesh applied to their bones. Or perhaps more bones, or indeed flesh. After all, some things just can’t be legally motion captured…

Don’t get any funny ideas, though – that picture above is unrelated to their recent endeavours. However, if you’d like to find out more about motion capture at CA, check out this article and video over on the Creative Assembly blog.

Access Team – secret project
Horse_Circle.png


The Access Team’s project is ramping up testing this month as we get ready for announce later this year. We’re very excited to share our secret project with you all as it’s a new genre for Total War and has been a real passion project for the developers involved. Keep watching this space, and if you want to hear more about our latest Total War updates and news, sign up to Total War Access.

Beyond Total War
But all that is just what we have cooking for Total War – we’ve also got a team working on a brand-new FPS, which you might have caught wind of already:



In short, there’s lots of thrilling stuff going on – and we’re hiring. If you want to join us in making some incredible games, head over to our careers page.


That drone photo of Sofia office looked like a screenshot from some kind of management game for a moment.
 

A horse of course

Guest
I thought the Saga team was an internal team, and the Sofia team was the historical DLC team (Rome 2 etc.)? Did Jack get demoted or something?
 

AwesomeButton

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I've been playing Attila, and I'm coming to the realization that playing with the Huns is like playing a turn based ship combat game. You have your armies' stacks as battlecruisers, you are roaming the European landmass in some kind of land-fleets looking for undefended bases (the towns) to wreck, while your spies work like screening ships, giving you advance warning of what the enemy fleets are doing.
 

Lycra Suit

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I need an answer real quick. Is Thrones of Britannia worth getting on this Steam sale? Or is Attila+Age of Charlemagne/Belisarius a better choice? How do they compare to the few good Total War out there?
 

Joggerino

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Attila is definitely better then Britannia. I don't know how the prices compare though
 

A horse of course

Guest
Britannia could've at least had modding potential with the expanded British Isles map, but they fucked with the code so much that even apparently simple tasks like re-enabling ambush stance results in glitches. To my knowledge, the only notable mods are portrait/character mods from The Last Kingdom fans, Shieldwall (basically a cherry vanilla mod afaik) and a 1066 mod that I tried a couple of times but found extremely prone to CTDs and not very well balanced.
 

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