An update to the beta ticked in a couple of days ago. It seems like we got an extra multiplayer map. Also each of the 4 factions got a new warcaster, warjack and 1-2 regular units to add to their rosters. I still haven't played multiplayer because fuck playing with strangers. Grabbed a few screenies from the one single-player mission that's currently up for testing below.
New main menu. Game loads faster than previous beta, but still kind of slow. I'm digging the new main menu theme music.
Ingame graphics for the deployment phase. UI has gotten another overhaul. It's still kind of ugly, but it's moving in the right direction.
Your commander generates focus points which you can assign to your robots at the start of every round. focus is used to activate special abilities, cast spells etc. One of my warjacks got knocked down by an enemy special attack and I had to allocate a focus point to make it stand up.
Unit details are a mixed bag. I like that you get a unit card of your selected unit, but I don't like the star rating for its base stats. What's wrong with numbers?
Lots of good feedback. Blue area is how far I can do a "regular move". Red area is how far i can "run", but if I run I don't get to attack. The yellow area is my commanders command range. Units that start their turn outside of it can't get focus allocated. At any given spot, the game also tells you what you have a line of effect to attack. Good stuff.
Combat log is moving in the right direction. Presentation could use a little work, but it gives you all the die rolls and modifiers. Thumbs up.
Regular dudes get special actions as well. I like the combined attack option. Instead of rolling a lot of shitty attacks that probably miss, I get to roll a single super-attack. Every additional guy I add to the combined attack gives a small additional bonus to hit and damage.
The squad constructor. I'm gonna go with Menoth, the religious freaks who love burning things with fire. WCDS seemed an appropriate name.
Patch added some new units (including a new warcaster for each faction). Every faction has roughly the same # of units, so this is 25% of the stuffies in the game atm. The other 3 factions are Cygnar (Blue dudes, like lightning),
Soviets Khador who love the color red and make super-tanky shit and Cryx who have zombie-robots.
Warjacks come in various shapes and sizes. You have a pool of build points that are reserved exclusively for warjacks. Once it's empty, you can continue purchasing warjacks from your regular point pool as well. repenter and vanquisher come with hugeass flamethrowers.
Since warjacks need focus points to function at their best, you can only bring so many along befor eyour warcasters focus generation becomes a bottleneck. so each faction has a bunch of cheaper soldiers that are less powerful but also don't use focus points to activate their sweet abilities.
If the AI is good, the UI gets tidied up a little more and they fix the framerate issues, this is looking promising.