Safav Hamon
Self-Ejected
- Joined
- May 15, 2018
- Messages
- 2,141
Realms Beyond if the devs can deliver even half of the things they promised might end very good.
- A complex turn-based combat system featuring hundreds of spells, feats and actions, based on the rules described in the (3.5e) Revised System Reference Document (SRD) covered by the Open Game License v1.0a (OGL) by Wizards of the Coast, Inc.
- Custom-built, isometric graphics engine that combines zoomable 2D and 3D technology to bring never-before-seen levels of detail to life in massive, hand-crafted levels
- A bustling open world spanning entire continents, replete with believable NPCs, complex cultures, factions, societies and a fascinating centuries-long history
- Over a thousand individual items to use and interact with
- An epic background story, massive quests, uncounted missions, hordes of monsters and a world that is steeped in lore and mystery
- Create your own adventures, campaigns or even entire worlds using the powerful RPG Engine of Realms Beyond
In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur’s Gate and Planescape Torment, along with fresh new features that haven’t been seen before in the genre.
Languages: English, German, Russian, French, Spanish, Chinese , Italian
I don't see how this game is possible by early 2020.