Sitra Achara
Arcane
- Joined
- Sep 1, 2003
- Messages
- 1,859
http://www.xenonauts.com/
While Tactical Combat isn't new (existed since June), it was very rudimentary and buggy in the previous builds. It's better now, slowly edging towards beta status I'd say, but it still lacks some features (like enemy AI...) and needs more polishing.
Xenonauts said:I was hoping to be able to announce the completion of the Press build today, but progress has been slower than anticipated and the optimistic timelines originally suggested have proved exactly that. However, it’s been two months since our last release and we’ve still made considerable progress in those two months, so we’ve released an updated build (V6) anyway. It’s not as polished as we’d have hoped, but there’s plenty of new things to play with!
Main features:
- Numerous ground combat usability changes based on community feedback; camera tracking, soldier control etc.
- Geoscape now includes Country Relations system (including month-end funding), the escalating alien invasion AI, and the Events system (which is a sort of ‘news feed’ of events and alien attacks occurring around the world based on your performance).
- Painted tiles are now 90% in place for the Industrial tileset. This means all but a handful of tiles have painted ‘Damaged’ and ‘Destroyed’ variants as well as their default 'Undamaged' state, so you can really go to town on the destructible terrain.
- The ground combat sound effects have been significantly upgraded.
- We've added civilians to the ground combat.
- The healing (via medikit) and melee stun (via stun baton) systems have been revised and improved.
If you're a pre-orderer, you can find it in our Early Access forums. If not, think about pre-ordering! This is only intended to be a quick post, and the above an interim build - we're going to be working very hard to get a more polished version out in the next few weeks. If you find any bugs, do let us know - we don't want any in the press build!
While Tactical Combat isn't new (existed since June), it was very rudimentary and buggy in the previous builds. It's better now, slowly edging towards beta status I'd say, but it still lacks some features (like enemy AI...) and needs more polishing.