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Recent content by AnalogKid

  1. Thoughts on AI Wars?

    Thanks for the replies, I think I'll get it. I particularly like that it's not straight-forward 4x. I've got plenty of games where I start in the blue corner, he starts in the red corner and the game shouts "GO". The idea of usurping power from an established empire, trying to puzzle out the...
  2. Thoughts on AI Wars?

    That's what I'm getting from reading about it, and also exactly what I'm trying to get a better "feel" for by soliciting impressions. I just don't know if it's worth the time and effort to learn the game. The update notes indicate it has lots of new tutorial stuff to help learn, but I'm not...
  3. Thoughts on AI Wars?

    What do you mean by "puzzle style"? Matching different unit strengths/weaknesses to be most effective, or something else? I'm on the edge of buying it just to support the _idea_ of such an apparently massive game and the support of the devs, but I'd hate to do that if it's actually just...
  4. Thoughts on AI Wars?

    Due to the news about a HUGE game update, I've just now heard of AI Wars, and I'd like to ask what people around here think about it? I've literally never heard of it before! I play strat games strictly single player, so I'm looking for good campaigns (good = variation in gameplay from...
  5. Preview Two Worlds II Preview

    TW2 or DS3? Hmmmm, where should my brainless bashing circle-jerk grinding entertainment dollars (and hours) go?
  6. Review Leave Arcania Alone!

    I thought the review was pretty good, if odd. It served it's purpose of helping me decide if I will buy ArcaniA or not. I won't. It was clear and detailed as well. Only thing is, it had this whole "good-for-what-it-is" alternate reality. That part was also clear and detailed, but WHY? Just...
  7. Rampant Games - Character-Building Excercise

    This depends on "exploit vs. feature". I agree for "exploits", I don't agree for "features". Let's think of 3 features: - Difficulty setting - Random initial chargen with sharp tails (e.g. 6 rolls of 3-18, not 1 roll of 18-648 with uniform density) - Level grinding for XP and levels I...
  8. Rampant Games - Character-Building Excercise

    Because I NEED MY SPREADSHEETS, MAN! I don't have a photographic memory, and I can't remember things like where the breakpoints are in spd/sen/weap skill that actually give extra attacks, and when each character will hit those breakpoints given varying point-allocatoin strategies, without...
  9. Preview Divinity 2: Dragon Knight Saga Previews

    Fuck. It had to be an escort mission, huh? When will game designers everywhere finally realize that escort missions just aren't fun! Grrrrr.
  10. Rampant Games - Character-Building Excercise

    I spent 2+ weeks building and studying spreadsheets of various party combinations, race/class combos, expert skill effects (therefore which stats to max and which to just emphasize), who gets what skills (particualrly juggling the shared party skills), who has what range with whatever weapons...
  11. Rampant Games - Character-Building Excercise

    I disagree with this. I think it is _especially_ suited to single player games because any balance issues are irrelevant since there's no direct player competition. Power gamers that want to min/max are obviously getting something out of it (the "gambler's rush"), and folks that don't want to...
  12. Preview Divinity 2: Dragon Knight Saga Previews

    Great, they quote Swen saying that they replaced the dragon stuff with something "less shitty", but again they don't give any actual detail. Grrrr. Nice summaries, Sceptic. I second your editorial comments, as well. Jeuxvideo has some details, but doesn't address the question of DKS or FoV...
  13. Interview Someone Wants to Pick Warren Spector's Brain

    A key element of surprise is lack of repetition. Horror movies aren't surprising to me anymore because I've learned all the tension->false alert->relax->SURPRISE! tricks that are endlessly repeated. My point is that your post addresses the exceptions, not the norms. I have no problem with...
  14. Preview Exciting The Witcher 2 Hands-On Impressions

    I would say that QTEs are retarded gameplay (see examples of Simon and Dragon's Lair), but can be fun for appropriately retarded audiences (console kiddies). Note, though, that Simon also requires remembering the sequence. Imagine if only one light at a time came on, and the players just kept...
  15. Interview Someone Wants to Pick Warren Spector's Brain

    This. Imagine a dialog tree that's more of a table, with each option clearly indicating all the resulting outcomes. No-one would ever feel the need to re-load, because they could actually make INFORMED choices, not guesses. It doesn't sound particularly fun or realistic, but the current...

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