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Recent content by Ashery

  1. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    I prefer Titans for two reasons: Maneuverability and scaleability. The former means you can quickly reposition your units based on where the hordes are densest, while the latter simply means that, while a couple Thanatos units would outperform a single Titan, my money is on half a dozen Titans...
  2. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    From a Steam forum thread: Name one game where AI units were intelligent on a human level. I'm not sure why you expect something more from this game. Lucy sees enemy, Lucy burns enemy; Lucy was not programmed to have awareness of nearby friendlies. The problem with putting Lucys outside gates...
  3. Ashery

    Year 2001's favorite builder game of mine, Tropico

    For sure, but it's not a situation that's easy to get out of once you realize what's happening. Especially if you're in the late game and don't really have real estate near your heavily developed cores.
  4. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    When I say massed, I mean you should pretty much be constantly training them, though your economy might not be able to support that during the early game. Once you get further into a game, you should even look to building more barracks so you can pump them out even faster. Here's one of the few...
  5. Ashery

    Year 2001's favorite builder game of mine, Tropico

    ...Your posts are 2-3 weeks old, I got tagged, and you're telling me it's an old post? :p Eh, I wouldn't be quite so hard re:most buildings being useless. When it comes to housing, sure (Spam apartment complexes with Russian aid), but the rest is all largely useful. That said, I agree that the...
  6. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    The power plant needing stone might not make a lot of sense from a realism perspective, but it works great as a game mechanic/balance. During my first game (No screenshots, unfortunately), I thought their resource consumption made them a pretty shitty option and didn't research their...
  7. Ashery

    Year 2001's favorite builder game of mine, Tropico

    Enabling the 'Social Security' civic might also help when it comes to education. Education itself is free, but it also pays nothing and the only housing option your citizens likely have that's free is a shack. Imajia mostly covered the rest of my advice.
  8. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    Sounds like you just don't have enough military, DU. The "once your tents / houses are down it's game over" comment was more in respect to the early game, when it's quite literally impossible not only for your small starting force to handle more than a handful of zombies, but also to kill them...
  9. Ashery

    RTS They Are Billions - steampunk/zombie RTS from Lords of Xulima dev

    Shouldn't take too long, though I tend to push out half a dozen or so rangers before securing an iron supply. That said, this was from before the most recent patch, and I'd typically completely bypass soldiers and go straight for snipers. Contrary to what your intuition might tell you, use your...
  10. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    I saw the screenshots; that's how I know you just don't grasp how the game plays rather than there being genuine bugs. I've never seen, let alone heard of, a market bug like you described in all of my eighteen years of playing C3. Combine that with your screenshots, and yea, I'm going to say...
  11. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    You think the game's broken because you're continuing to try and push a square peg through a round hole. And no shit walkers give way to idealized layouts, I said that very thing, I just said walkers give the player freedom. Maybe "freedom" wasn't quite the best way to put it. "Dynamic" would...
  12. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    You know, I was going to put up another long post explaining the nuances of the game's mechanics (I've been out of town for a week), but I've realized something: I'm talking to someone who didn't realize houses could be zoned two deep. I'm talking to someone who misrepresented the idea that...
  13. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    Because it'd be boring as hell if every city builder utilized the same core mechanics. Yea, the system has its quirks, but every system does. And you'll eventually get used to those quarks and be able to intuitively develop a functioning city. Again, the faults in the manual are more likely...
  14. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    Funny how those oddities can end up becoming a core game mechanic. Who knows. Maybe it was contemplated but they couldn't figure out how to implement the idea in a satisfactory manner, but my money is simply that the person writing that statement approached it from a purely aesthetic...
  15. Ashery

    Giving Caesar 3 a whirl, amusing n00b mistakes

    So then don't use idealized city blocks; Caesar 3 definitely doesn't require them. Yes, you need to understand the fundamentals of walker behavior and need to avoid unnecessary intersections, which ends up favoring certain aesthetic designs, but you don't need to use cookie cutter block design...

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