Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by CaptainCoxwaggle

  1. Fallout NV's factions / characters are retarded?

    I don't know what sort of book on the Roman Empire Caesar picked up, but the Legion bears no resemblance to the Roman Empire beyond superficial cosmetics. Roman conquests were successful largely due to skilled diplomacy and bribery of rival tribes, the term divide and conquer refers to allying...
  2. In Progress Let's Play: Rule The Waves

    Heavy cruisers are in the uncomfortable position of countering light cruisers while being overpowered by battlecruisers. They can be very effective if you can tailor make them to counter enemy cruisers while keeping the cost minimal and they are usually the most powerful ship you can make if a...
  3. In Progress Let's Play: Rule The Waves

    The problem with firing upon a single target was solved with dye packs embedded in the shells, so that the splashes will be coloured and hence distinguishable. This was in regards to optical targetting. Dye packs are actually a tech in RtW, so I believe concentrated firing is simply the idea...
  4. In Progress Let's Play: Rule The Waves

    Also unfortunately I don't believe RTW has a communist government, only Liberal Democracy, Limited Democracy, Autocracy, and Eastern. Liberal Democracy seems to gain dissent quickly, and are difficult to collapse in revolutions, Autocracy gains dissent slowly but has difficulty reducing it and...
  5. In Progress Let's Play: Rule The Waves

    There used to be a max displacement option but it was removed because the ship designer simply went out of wack with such massive ships, and it was outside the bounds of the games timeline anyway. Might I suggest using the Number 13 Class for a 18 inch gan Jap Battleship...
  6. The Great Whale Road (historical, turn based, cards, hexes, C&C, management)

    Buggery was illegal and punishable by exile or death in Sparta due to it being regarded as unmasculine to be on the receiving end. Otherwise opinions on pedastryy strongly differed among the city states, Plato in particular was heavily against it believing that sodomy served to feminise boys. It...
  7. In Progress Let's Play: Rule The Waves

    Might I ask for a pic of your Light Cruiser? I mostly just build extremely small 2.5kt commerce raiders with two 5 inch guns, 24knots with long range and a reliable engine. I've never been able to make a light cruiser that could take on threats at a decent price. On the otherside I find...
  8. In Progress Let's Play: Rule The Waves

    The game takes into account a surprising number of small things, there is an accuracy penalty for numerous ships firing upon a single target until shell dyes are researched to allow shell splashes to be distinguished, coal powered engines give an accuracy malus to other ships in the line but...
  9. In Progress Let's Play: Rule The Waves

    The game quite accurately simulates the advantages of building battleships in pairs, as technology advances at such a rapid pace that your newest battleships may already be obsolete when they are finished. There is a "prototype" cost when developing a new class, however as Capital ships are...
  10. In Progress Let's Play: Rule The Waves

    Much of this is faulty information. Plunging fire comes at a very steep angle, greatly increasing the thickness of deck armour. 4 inches can generally stop all but 18 inch shells. In addition, with sloped armour, your deck armour folds into your belt, effectively allowing you to add your deck...
  11. Battlefield 1 - set in World War 1

    German victory was effectively impossible the moment they lost momentum in France after the battle of the Marne. The Germans would have done better if they had continued to feed their men into the meat grinder for the final rush to Paris rather then allow the situation to develop into a static...
  12. Battlefield 1 - set in World War 1

    It isn't, which is probably why I dont play shooters anymore. I simply had my hopes up that we'd see something fucking different or interesting as they advantage of the setting, rather then simply using it as window dressing. If I wanted some kind of shitty WWI skinpack on a game I "enjoy", and...
  13. Battlefield 1 - set in World War 1

    I dont give a fuck about misrepresentation or an accurate portrayal of WWI, have fucking gay ass steampunk mechs and "alternative reality" weapons ripped from WW2 for all I care What I give a fuck about is that they managed to turn the last war that was managed by inbred aristocrats with...
  14. Battlefield 1 - set in World War 1

    Was hyped to see a WWI fps incoming. Hype evaporated upon seeing the trailer, the last civilised war now with shitty dubstep and fucking modern 'tude. At least better it looks better then the garbage that is Verdun
  15. Dominions 4 - how about a diplo-heavy game for a change?

    Diplomacy is my forte, im in

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom