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Recent content by Castanova

  1. Castanova

    KickStarter Grim Dawn

    OK just picked up this game with a friend. We're experienced in the genre but not this particular game and need build suggestions. Neither of us have the expansion yet. Are there any good pure caster builds these days? It seems like every build I look at is either attack-based+procs or summons...
  2. Castanova

    Demon's Souls completely playable on PC right now.

    Can anyone PM me a place to get a ROM for this?
  3. Castanova

    Destiny 2

    It's a mix of pve and PvP. Whatever you want. However they have essentially removed all the RPG esque elements from the game and now it's just Halo Redux. Not worth playing unfortunately.
  4. Castanova

    Vapourware Codexian Game Development Thread

    Don't think about it in terms of resolution, think about it in terms of aspect ratio. You've got 16:10, 16:9, and 4:3 as the main ones. You need to figure out how to address all three of them appropriately. I think most people design for 16:9 since it's kind of a middle ground. GPUs can scale...
  5. Castanova

    Alternative RPG Codex GOTY 2015 VOTE!

    Dota 2: 10 AoD: 6 PoE: 5 Divinity: 7
  6. Castanova

    Game News Seven Dragon Saga February Update: Shaping the World

    You owe them X percent of revenue once your revenue passes some six-figure boundary, if I remember correctly.
  7. Castanova

    Indie Friendly Development Tools

    Yeah, CryEngine I mean -- sorry. You're right it's a bit strange but I'm sure they have some sort of medium term plan for world domination that will not come to fruition.
  8. Castanova

    Indie Friendly Development Tools

    Seeing as they released the source code and it's based on UE, it seems like this basically IS an AWS/Twitch SDK for one popular engine. They just seem to have packaged it up.
  9. Castanova

    Capcom Dragon's Dogma: Dark Arisen

    I think I've narrowed it down to Assassin or Sorcerer. Bros, which one is more fun? It looks like maybe Assassin would be more fun from a twitchy perspective and Sorcerer would be more fun from a "I am level 100 and I can blow all you assholes up while half asleep." Assassin also looks like it...
  10. Castanova

    Ranged Attack of Opportunity?

    Not sure I 100% agree. Sure, if you put your guy in a great spot, it helps you tremendously against one attack (the guy is forced to walk up and attack head-on). However, you are now screwed for the follow-up because you also must attack him from the front. So you get that FFT-style dance where...
  11. Castanova

    Ranged Attack of Opportunity?

    Assume you're designing a squad-based turn-based tactics game... think Final Fantasy Tactics or JA2 or something. Also assume that you're using some form of Attacks of Opportunity for melee. What is your design decision and rationale for implementing AoOs for ranged weapons? I think this is a...
  12. Castanova

    How to get out of #include "stuff.h" hell?

    Here's what I've been doing... You may have a data structure for weapons or items in general: struct Item { int itemType; int subType; int damage; ... // other data }; In this case, itemType = ITEM_WEAPON and subType = ITEM_SLUDGE_CANNON. Then, instead of Item having a method...
  13. Castanova

    How to get out of #include "stuff.h" hell?

    In my experience, you're going down a very deep and disturbing rabbit hole with this sort of code design. Except in very simple games, it's not a good idea to have the actual "entities" (such as Sludge Cannon) responsible for behavior or processing. What if you want Sludge Cannon to behave...
  14. Castanova

    Vapourware Codexian Game Development Thread

    What is that software?

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