Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Chris Koźmik
Reactions
127 1,337 1 6 1

Profile posts Latest activity Postings About

  • panie krzychu ale że wrzuciłeś pan właśnie hordę najcięższych mobów do jadalni a nie do sali tronowej to nawet zaśmiane w tym południowym forcie ogrow
    FYI, a prequel is a work that is released after the story which it precedes. So Legends of Amberland is not the prequel of Legends of Amberland II. It's just the previous game.
    Roguey
    Roguey
    Predecessors versus prequels.
    Chris Koźmik
    Chris Koźmik
    Yeah, I changed the Steam store description a while ago, misunderstood the word :) I thought the "prequel" news were all replaced by now... Must have been some leftovers.
    Can Amberland 2 combat be like Shattered Lands?
    RNGsus
    RNGsus
    Yes, just so combat is from overhead and slightly tactical. I'd like to see more traps and secrets in exploration, as well as a rogue class. Right now I've mopped up the ogre garrisons at lvl 10, also the island bandits, but I haven't seen any traps or secrets yet. Otherwise your game is fun, and I'm glad it was well received.
    Grauken
    Grauken
    I prefer Amberland 2 combat be an improvement of the combat of the first game, not something entirely different
    Chris Koźmik
    Chris Koźmik
    I will most likely adjust combat (IE make it more tactical) but it's unlikely I would go for something totally different. More like evolution than a revolution.

    Anyway, I will be making a separate forum topic before I start LoA II, so everyone would be able to post all ideas (crazy or otherwise :D), before I start coding and then I will decide on the details.
  • Loading…
  • Loading…
  • Loading…

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom