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Recent content by Cowboy Moment

  1. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Honestly can't tell if retarded or just contrarian for the sake of it.
  2. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    There are tons of weapon arts you can cheese her with. That doesn't make the thing any less dumb. Mohg's attack is better because it's obviously unavoidable via normal means, so you just treat it as a tax on your flasks and move on. Malenia's move looks like it can be dodged, and in fact it...
  3. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    The flurry move is truly, indefensibly bad. It is awful game design. Let's enumerate: It does enough damage to kill a 60 Vigor character in heavy armor, wearing the phys defense talisman. It is very confusing, and gives absolutely no visual indication of how it can be avoided. She does it at...
  4. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Who's talking about blame? I blame Miyazaki for everything. You guys got weirdly defensive about a mostly throwaway comment about how mechanics in this series evolved in time. I could make a similar comment about the DS1 DLC, and that's one of my favorite pieces of souls content ever. I just...
  5. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Rollspam did absolutely start in BB. There was comparatively little of it, but I'm pretty sure Ludwig phase 2 is the first point in the whole series where you *have to* rapidly dodge multiple times in a row. And it is absolutely true that the game expects you to dodge as the primary way of...
  6. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Yes, really. I mean, technically, you could instead parry anything that can be parried, but that's true of Elden Ring just as well. But you're not going to beat, say, Ludwig without iframing through some of his attacks. You may be shocked to learn that it's possible to outspace attacks in...
  7. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Parroting what talking point? Bro, you just agreed with me. Bloodborne was where the idea that iframe dodging through attacks is the only legitimate way to play was first properly realized. DS3 took it further, yes, but the idea that DS3 and Elden Ring enemy and boss design would've been fine...
  8. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    DS2 is actually the least roll-spammy game in the franchise. Rolling costs a lot of stamina, the animation is relatively long, and doesn't have a lot of iframes without investment into ADP. I don't think there is ever a point in that game, DLCs included, where you need to roll more than once in...
  9. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    I feel like a broken record repeating this, but in principle, the difficulty problem is easy to solve. Make the game easier, but punish careless play more harshly. Individual enemies or encounters don't need to be difficult, they just need to eat limited resources if you handle them...
  10. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Finished the game. Took me a while, definitely burned out around the Mountaintops of the Giants, and had to slowly force myself through the endgame areas. My overall opinion is in-line with Silva - the average content quality is very low for a Souls game. Even the dungeons proper have this...
  11. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    From what I've played thus far, I disagree. The copypaste dunegons are just copypaste, and all of the real ones I've seen have been very vanilla. I'm eager to be proven wrong and served a level as good as Blighttown, but I'm not holding my breath. Not even sure how well you could do Blighttown...
  12. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    Fair. It is a really good level. One thing I hold against it is that it's kind of conventional, in the sense that it feels like a tribute to world 1 in DeS. It could also do with more of a gameplay-related identity, it's a bit too much of "knights and soldiers on battlements" at the end of the...
  13. Cowboy Moment

    From Software Elden Ring - From Software's new game with writing by GRRM

    To give a properly holistic answer to this question, I think DS2 is the better game because it still tries to use encounter design, enemy placement, and environmental hazards, to provide challenge, rather than giving every second enemy unpredictable 7 hit combos and calling it a day. I'm not...
  14. Cowboy Moment

    Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

    After finding PoE1 to be largely mediocre, I listened to you fuckers against my better judgement and bought the second game. Thus far (just levelled past 10) I'm fairly satisfied. The sequel is a major improvement in a lot of ways that I find critical as a BG2/IWD fan - dungeons, encounter...
  15. Cowboy Moment

    Magic the Gathering Arena

    Funny that you'd say that, I'm currently playing a control deck which wins by doing 10 damage to the opponent's face with a kicked Fight with Fire, which is basically the same as Searing Wind. Even the cost is the same.

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