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Recent content by Heapcleaner

  1. Heapcleaner

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Progression is always satisfying, seeing the player character getting better gives a sense of achievement for the player. It has nothing to do with how complex the character system is, and on the contrary, complex system with a lot of stats that each has no meaning other than making the game...
  2. Heapcleaner

    Vapourware Codexian Game Development Thread

    I enjoyed playing Low magic age that uses static images for the characters, I actually love it because everything is fast paced, no unnecessary animations which novelty only lasts for a couple of battles and becomes annoying afterwards. Clean and simple presentation is not for everyone tho, and...
  3. Heapcleaner

    Vapourware Codexian Game Development Thread

    When your PC can not smoothly run the editor, the best thing to do is to either pick another less performance hungry engine or to upgrade the pc... there's a lot of good engines out there, each of these engine has their own pros and cons, I personally love Godot but I admit that it's not a good...
  4. Heapcleaner

    Vapourware Codexian Game Development Thread

    Uh, Hello... Me and my friend are planning to develop a sandbox RPG game next month It's a side project for me but a full time project for my friend (who have just lost his job); I still don't know if it's going to ruin my life just like what the thread starter said, but I'm really looking...
  5. Heapcleaner

    Ideas for games you've had

    I've been having this idea for quite a while: Genre: Historical sandbox RPG Settings: 19th century earth, at the height of European imperialism, Industrial revolution, America's Manifest destiny, slavery, etc. Gameplay: There's a lot of things that the players can do in the game: they can...
  6. Heapcleaner

    Kaduria

    I've been a c/c++ programmer for 10+ years and I am personally moving away from OOP when I am making a game (or any kind of software for that matter) I came to hate it because it complicates things that should be simple. Clean and maintainable code is a must, and OOP, most of the time, makes...
  7. Heapcleaner

    Need feedback for my turn based tactical combat prototype

    Hi J1M, I decided to use a fast pace combat because I personally don't like waiting for unimportant thing such as walking and normal attack to take too much time in my turn base game. And I'm glad that you like it too I chose square tiles with Manhattan distance calculation because it's easy...
  8. Heapcleaner

    Need feedback for my turn based tactical combat prototype

    Hello guys, I've just a made a tactical combat prototype for my game project, it's a game where you play as guild manager managing your crew members and use them to take on missions, something like in the Darkest Dungeon or other tactical rpg game with static base of operation. This is the...
  9. Heapcleaner

    How difficult is it to create a simple pseudo-3D first/third person renderer?

    Hmm.. do you want something similar to wizardry ? Difficulty in making first or third person perspective game lays within the scope and fidelity of your game. Creating something like wizardry 8 (with its level of fidelity) is technically quite easy these days with Unity (or Unreal Engine), you...
  10. Heapcleaner

    Indie Friendly Development Tools

    Have anyone mentioned Twine? it's a great tools for either creating text-based RPG/Adventure game or to prototype game narrative/flow. http://twinery.org/ This is especially useful for churning out narrative ideas for our game

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