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Recent content by Io-Daedalic

  1. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Thanks again for your feedback. I've forwarded it to our dev team and we'll check what we are still able to improve. However, you'll understand that we must keep close attention to our budget and thus might not be able to bring in everything requested at this state of the project, especially not...
  2. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Hey guys, sorry I didn't check back for a while. For those of you who are still playing: Do you have any suggestions for further patches for us (except the things you already mentioned)? If you played the DLC, how did you like it? Do you have any technical issues we should tend to? Or any...
  3. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Thanks a lot! I knew this would happen ;). I'll check if that's feasible for the next patch. I'll forward the thanks to the dev team, they have worked tough hours to make this possible so quickly ;). By the way, felipepepe, your credits for the Game Guide are now in, so you're essentially...
  4. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Haven't heard of that bug, yet. Can you report that (Does this happens again and again? What exactly did you do over the course of the combat? Best would be with additional screenshots.) to bugs@blackguards.de? Thanks. So, 1.3 is here guys. Here's a list of changes: General Added an NPC to...
  5. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    The displayed THC includes parry/dodge of the opponent as the game does only one roll. The upcoming detailed combat log will help to explain this as you'll be able to see (your characters') dice rolls. I explained how to-hit works a few days ago on our official company board, so let me quote...
  6. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    It's the latter. It will expand the existing campaign with new quests and items. You'll also be able to do it with a "finished" game, though.
  7. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    I just asked our devs regarding this bug. It was fixed prior to the 1.2 release, but didn't make it in with the patch. It will be solved in 1.3. Sorry for the delay. Oh yeah, and we announced the DLC today, but you already noticed :).
  8. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Maybe they just had secret potion storage, uhm, in their... pockets? Well, the encounter is just designed to be that way, even if it's not the most logical thing. Can you tell me what exact bug you're referencing to? Is it about the achievement not being unlocked for you or the morfu fight? Or...
  9. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Who dares summoning me?! Ah, it's those Codexers again! Count is translated correctly, as it is Graf (Count or Earl) in German. Our writer tells me that for some reason a daughter of a Count is called princess (Prinzessin) in the Dark Eye universe. So, tomorrow our design team will sit together...
  10. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Whoa. Only new thread pages after my last visit. Hope I didn't miss anything important. Is this still a problem? If so, please let our support team know (support@daedalic.de). Also list your hardware specs, please. Thank you. I see that explanation of the ruleset and more detailed combat...
  11. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    I'll see to it. For the moment there is none, sorry. I'd also hint you to a reddit AMA if you're interested, that is gonna take place today at release time (8 a.m. PST) with our senior producer Kai and PR director Claas. Since there is no link yet, I'm unable to link you anywhere else than...
  12. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Sorry to disappoint you, but Blackguards is no longer releasing on the 24th. This might be a bit unusal in the games industry, but actually we have decided to go out with the game today at 8 a.m. PST. Yeah, you totally read correctly. ;) Thanks for your support throughout the Early Access...
  13. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Inside Germany? Yes, 24th forth. Outside? No, digital only for the moment. Maybe in the future, who knows? They are supposed to and there is no indication they won't technically. They will VERY LIKELY. Not gonna say they will definitely because you know what it is like, tech sometime's weird...
  14. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    There will be an AP cost for being able to cast magic. Can't say how much it'll be at the moment, though. Yes, it will be total freedom as far as the main stats (attributes) are concerned. Keep in mind that this feature is still in development, so things might change.
  15. Io-Daedalic

    The Dark Eye Blackguards - turn-based tactical RPG set in The Dark Eye world

    Both are known issues at the moment and should be solved in an upcoming version of the game.

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