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Recent content by IPDT_FE

  1. Prestige Classes for ToEE

    Because the ultimate magus always adds a level to the class with lower base caster level, but if the bonuses are not computed chronologically then it might determine that it is now a different class to have a lower caster level, and therefore change retroactively which class gets the bonus level...
  2. Prestige Classes for ToEE

    Correct me if I'm wrong, but the game doesn't have any sort of chronology regarding the order in which the classes were taken. All conditions are applied simultaneously \ achronogically, correct? I'm currently trying to implement the class ultimate magus, and for it to be added without any...
  3. Temple+ Modding Discussion

    Yeah thanks, I was still confused on what I was allowed to edit and whatnot.
  4. Temple+ Modding Discussion

    How can I call my new script if I can't alter random_encounter at all? I'm confused
  5. Temple+ Modding Discussion

    Alright there's a bunch of slots around where you said, great! I'll try messing around with a separate script that accesses random_encounter and modifies the encounter list, that would be fine, right? I think it might be necessary to alter random_encounter so it can check for these add-ons, but...
  6. Temple+ Modding Discussion

    I also have another question, is it no longer possible to add new protos to the game? It seems Co8 has filled the range between 14000 and 15000 and the game CTDs whenever I try and start an encounter with a proto npc saved in a different number range.
  7. Temple+ Modding Discussion

    The modding I've done so far required me to make a pull request to edit or add existing files in the templeplus project and I was wondering how I would go about this one. The central file to this project would certainly be the random_encounters.py. Wouldn't it be reasonable to add an option to...
  8. Temple+ Modding Discussion

    I've found an old tutorial of yours on the Co8 forums regarding random encounters and I would like to expand my question. Would you be interested in expanding the random encounters for the game? I was thinking of creating some high-level random encounters for high level parties (from 15 to 20)...
  9. Temple+ Modding Discussion

    Hello, is adding a random encounter beyond the scope of simple modding? Would dll hacking be required?
  10. Temple+ Modding Discussion

    Hi I believe as per 3.5ed rules this line should have a >= since the attack roll wins on a draw. I've also made a pull request for extra music, and I'll soon send another for Vexing Flanker. Maybe I'll do one more feat before sleeping, I will see.
  11. Temple+ Modding Discussion

    That fixed extra smiting, thank you, although it appears someone already added an even more complete version to github already. I'll be making a pull to upload Extra Music then, although I didn't manage to modify the max bardic music uses available in the radial menu the feat still works anyway...
  12. Temple+ Modding Discussion

    I'm a new user here so I don't think I have pming privileges yet, but I'm very interested in checking out the workings. Right now I'm coding extra smiting which I believe would reasonably work in a very similar way to extra rage but I can't get the function to fire on the hook ET_OnNewDay...
  13. Temple+ Modding Discussion

    Hello, I'm new here. I've recently played and won the "vanilla" part of TOEE with Co8 and temple+ mods installed. Being a huge fan of 3.5ed and D&D in general I immediately fell in love with this game and got very interested in modding and adding feats to it. I've spent the past two days...

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