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Recent content by Karellen

  1. From Software Elden Ring - From Software's new game with writing by GRRM

    I really liked Bloodborne, but I certainly wouldn't call it the best Souls game. To an extent it's a matter of emphasis, though: Bloodborne's faster, more aggressive pace and the interesting trick weapon mechanic work well for the boss battles, which are the highlight of the game, and arguably...
  2. Jagged Alliance The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming

    I definitely agree that the Cult of Balance worships a false idol, and effectively sacrifices meaningful exploration, good itemization, encounter variety and character flavour on the altar of viable builds and combat. That said, I don't think the solution is quite as easy as not overbalancing...
  3. Jagged Alliance The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming

    Well, one could be hopeful and believe that the lack of quality RPGs after the 90s is merely due to some combination of developer sloth, bad luck and RPGs only barely being financially viable, so there weren't enough of them made to beat the odds. With the way the "Kickstarter renaissance"...
  4. Jagged Alliance The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming

    That's a matter of perspective. I like pen and paper RPGs this much, and on the computer side of things, I'm very fond of dungeon crawlers, tactical RPGs of every stripe (ones with underwhelming RPG elements are fine), dungeon crawlers, strategy games with RPG elements, various jRPGs, Dark Souls...
  5. Jagged Alliance The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming

    On the Codex, that's a common (though not universal) view, sure. However, Fallout is a game that represents the problem really well - a game that is not so much good as it is great, a game that is truly more than the sum of its parts. There is almost no element or game mechanic in Fallout that...
  6. Jagged Alliance The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming

    Honestly, I believe that CRPGs are a troubled genre. No one can agree on which ones are good examples of the genre, and even when that seems to happen, the popular examples are considerably different from one another. The legacy of pen-and-paper RPGs does nothing to clarify the situation, since...
  7. Why end 80s/earlier 90s JRPG's so different than modern ones?

    As of yet unmentioned is the Wild ARMS series, of which the first game in particular is a thoroughly worthy jRPG that might contain the answers you seek. The games have a distinctive (and weird) Wild West aesthetic that's mixed with traditional fantasy elements and a smattering of scifi, but the...
  8. Wizardry & Disco Elysium: how are these games the same genre?

    There must be a good reason why you posted Little Big Adventure, which is an interesting genre hybrid that nonetheless is not a point-and-click adventure, has (rather bad) combat, has no stats or skills, and has almost no dialogue choices, let alone dialogue choices affected by stats. However, I...
  9. Wizardry & Disco Elysium: how are these games the same genre?

    Point-and-click adventure games rightly have puzzles that must be solved in order to progress in the game. One does not simply "follow the script". I guess you could make a case for DE being similar to Telltale games, but those represent a sadly atrophied form of adventure gaming. It's not...
  10. Wizardry & Disco Elysium: how are these games the same genre?

    I've been replaying Icewind Dale since last week. If there's been any choice that mattered anywhere, I must have missed it. So is Icewind Dale a real-time strategy game now? Dungeons & Dragons is a game about fighting, yes. Dungeons & Dragons, however, is not the only RPG.
  11. Wizardry & Disco Elysium: how are these games the same genre?

    I haven't even played Disco Elysium, but it seems to me that someone is wrong on the internet with regards to pen-and-paper RPG stuff, so here we go. I think you all know this, but it's common and perfectly traditional to play pen-and-paper RPGs with a focus on investigation and intrigue; Call...
  12. RPG Mechanics Made Pointless By Game Features

    Or maybe it's just that computers are pretty good at handling tactical combat and not very good at roleplaying? Look, if I want to engage in good roleplaying, I get together with friends or interesting strangers and play a roleplaying game. Computer games have their own strengths, and I think...
  13. RPG Mechanics Made Pointless By Game Features

    I'm not sure if that would be particularly desirable even if it could be done, to be honest. In general I tend to be of the opinion that cRPGs should not particularly try to imitate PnP RPGs in the first place, but even setting that aside, I think that the party dynamic is the one thing that...
  14. RPG Mechanics Made Pointless By Game Features

    So, you came to a thread about game mechanics making other game mechanics pointless, and proceed to post about a non-mechanic that is not made pointless by another non-mechanic. :hmmm:
  15. RPG Mechanics Made Pointless By Game Features

    Well, that's kind of my point - Fallout has a singular time limit, but it doesn't really do much, because time is otherwise largely irrelevant in the game. I'm somewhat fond of the time limit anyway, because it spcies things up the first time around, but the only thing it really limits is...

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