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Recent content by Kinsman

  1. What is Synaesthesia?

    If you're wondering about how to write the mechanics for the game, there's been some research and previous attempts on how to write a game with dynamic plot: King Of Chicago Storytron It's a difficult thing to write, but possible and very rewarding.
  2. Learning from "Captain Tsubasa"

    Well, I was talking about its benefits over the regular RT we see in games. EDIT: Ah, wait, of course - "benefit over phase based" - RT games often have phases played out in real time, which compares to Captain Tsubasa's movement and positioning done in absolute real time, and its 'fighting'...
  3. Learning from "Captain Tsubasa"

    Today, I watched a Youtube video of an interesting soccer game for the PS2, called "Captain Tsubasa". Why bring this up in an RPG forum? Well, please watch the video. It's about 10 minutes in full, and when it's done, there are a few things I wanted to talk about - relating to it, and to...
  4. Project StoryGames

    If you're making something similar to a CYOA/dialogue tree, you should take a look at "Storyharp". It had a rule-based system that was more flexible than a typical CYOA tree, while still producing the same kind of effect. The editor used to be shareware, but it's free now - and the...
  5. Project StoryGames

    Also, here's an essay from a contrary point of view - an Irish game designer named Tadhg Kelly, who doesn't think that "interactive storytelling" is really possible. I disagree with his points, but you might find it interesting to read about what sort of things you have to get around...
  6. Project StoryGames

    Hey there, Hory. What you're describing often goes by the name of "interactive storytelling". It's a difficult thing to write, but there are people out there trying to make headway on the concept. You should take a look at "Facade", a game about trying to keep a marriage from falling...

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