Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by MarathonGuy1337

  1. MarathonGuy1337

    Designing Canonical Endings

    Yeah unfortunately if you go with the all choices "matter approach" that's bound to crop up even then it doesn't really get at the concept of Cannon, like ME1 endings are all player cannon but in the mass effect novelization they have a clear "this happened" mentality making the Mass Effect EU...
  2. MarathonGuy1337

    Designing Canonical Endings

    I watched this video recently by Tim Cain and it got me thinking of how to approach canonical endings for multi-branching stories such as RPG games. His essential ideas for designing canonical endings are; Look for the Commonalities in all of the endings, and assume all of those...
  3. MarathonGuy1337

    Incline SHELTER update thread

    Its a really interesting concept for the game glad your getting back to working on it
  4. MarathonGuy1337

    Core Game-play Features You Look for In RPGs

    Speed up the animations, you realise animators get made when coders want to speed up their animations (theirs a fun quote in the making of Halo 2 or Halo 3 about that) Yeah the game is not gonna be heavy on the grinding, it one of the more annoying parts of modern games (IMO), I mean chasing...
  5. MarathonGuy1337

    What Game Project(s) Are You Working On?

    Has anyone else ever been laid awake at 3:30 AM in the morning crunching on game design and been like... Wounder what other games people are working on? I'm currently working on a T-CRPG title which well call SFX-II as I don't have a finalized title yet, a sought of blend between old school...
  6. MarathonGuy1337

    Core Game-play Features You Look for In RPGs

    Okay so originality is important in core game-play systems that makes a lot of sense as we play games to have unique experiences both ludic and narrative. I have some ideas for that sought of combing different aspects of turn based strategy games with aspects of old school CRPGs in which...
  7. MarathonGuy1337

    Core Game-play Features You Look for In RPGs

    Weirdly enough a old lecture of mine in media said something similar, word to the effect off "I can stand watching a poorly shot film but I can't stand a film with poor audio" so maybe theirs truth to this. I remember the speech mini-game they developed for The Elder Scrolls IV Oblivion, not a...
  8. MarathonGuy1337

    Is AI the future of Indie RPGs?

    Theirs always a catch... sad but not unexpected.
  9. MarathonGuy1337

    So how hard is RPG solodev? An AMA thread

    Well not all weebshit is bad, like anything by YAS or Akira Toriyama is boss, mind you this is literally the definition of "anime weeb art-style" (I'm not a retro-anime elitist... well mabye I am)
  10. MarathonGuy1337

    Is AI the future of Indie RPGs?

    That codeium looks pretty useful might have to check that out later
  11. MarathonGuy1337

    So how hard is RPG solodev? An AMA thread

    Do you really want answers to half those questions?
  12. MarathonGuy1337

    Core Game-play Features You Look for In RPGs

    I know right like I have to make code that adjusts NPC's shop menu because outcome B happened in the Side Quest "The Man, The Women and the Muffin Shop"
  13. MarathonGuy1337

    Core Game-play Features You Look for In RPGs

    Well Tim Cain is one of the GOAT dev's for classic CRPGs and is one of my personal industry heroes along with the likes of Fumito Ueda, Warren Spector, Greg Kirkpatrick and Tetsuya Takahashi and a bunch of others Yeah I don't like spending my time in UI screens ideally want to be playing the game.
  14. MarathonGuy1337

    So how hard is RPG solodev? An AMA thread

    By 3.5 is that meaning you are in the process of developing a new title? Also what were the largest challenges you face in game development over those years? What was the overall profitability of your games? What engine did you use? Do your games share a theme and genre or do you constantly...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom