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Recent content by Marceror

  1. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    The tablet play looks torturous. I'll be sticking with my mouse, keyboard, and large monitor, thank you very much.
  2. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    This is bloody brilliant! This should be your mission statement! :D
  3. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    Well, here's some advice for life. Learn how to remove the rude outer coating when you talk to another person and they might just be willing to engage in a thoughtful dialogue with you. Really, it's a worthy skillset to attain. As for your so-called legitimate criticism, why do you think I even...
  4. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    You Codexian's are a zany, mad-capped bunch. You masquerade as being RPG lovers, yet, when someone shows a bit of enthusiasm about an RPG development your first, and seemingly only inclination is to try and wipe the floor with them. What an ironic, bizarre existence you cats lead. Really more of...
  5. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    Ignoring the ludicrous parts of your post. I think even though I only created my account here a short time ago, there are plenty of folks around here who are smart enough to know I'm not Trent Oster. Anyhow, have you not heard Gord Marriott as Dorn Il-Khan? The voice samples that have been...
  6. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    No, and what does that have to do with anything? The only reason I'm looking at this thread is because it relates to an interview that I conducted with Trent.
  7. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    So if I'm not hating on them, that makes me an apologist? :rolleyes:
  8. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    That's probably the right definition for RPGCodex (or perhaps RPGCynics?). :P Using a somewhat more "objective" definition, it's a bit more than what you state. There will be several hours of new game play and new areas. There will be professional voice acting that, based on what I've heard, far...
  9. Interview Adam Brennecke Talks Project Eternity at Sorcerer's Place

    villain of the story - I hope you aren't actually as disturbed of an individual as you are coming across to be. For your information, pathfinding is a form of artificial intelligence, so the AI programmer will most certainly have some bearing in this area (read: probably more bearing than anyone...
  10. Interview Adam Brennecke Talks Project Eternity at Sorcerer's Place

    Technically, I'm on it, rather than in it. So no further action appears to be necessary. :)
  11. Interview Adam Brennecke Talks Project Eternity at Sorcerer's Place

    Thanks for the feedback. However, I'm not really sure which questions you think Adam dodged. He actually provided a direct answer for every question I posed to him. Some of those answers may not have had a lot of detail, but in many cases that detail just doesn't exist yet. What would be the...
  12. Interview Adam Brennecke Talks Project Eternity at Sorcerer's Place

    I'm told the guy who actually pasted that up is the AI programmer on this project. So I don't care if Chris Avellone has pictures of clowns in hula skirts in his office -- he's not going to be programming the AI! By the way vots, you may want to visit a doctor soon. It seems you've got that...
  13. Interview Adam Brennecke Talks Project Eternity at Sorcerer's Place

    I don't understand the point that you are trying to make vots. What, exactly, is the key? Are you implying that fans around the net should create some sort of information union, and collaborate all of their wiki and other information related projects into a shared collective?

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